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NPC Generator

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Advanced [show]


Artin Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has a slight overbite and is overall scrawny. Her hair is short and black. Her ears are large.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Artin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Meet up once more with her childhood friend.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Artin Ungart, Female Dwarf Wizard 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)9 (-1) 10 (+0)9 (-1)
Skills Religion +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bella Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She has a large red mantle and cape that has been intricately interwoven into her black robe. Her hair is long and golden with streaks of auburn, and is pulled back with small red clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a bit of a xeno-phobe, disliking non-Halflings.

History: The child of a Body Guard, who enjoyed hunting, Bella was taken on many hunting expeditions. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: Find a way to reverse the transformation of her sister; and she is a bit of a kleptomaniac

Ideals: Joker. Flaws: Racist. Bonds: Nature, Criminal record, Family. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Bella Shadowquick, Female Halfling Aristocrat 6
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Terran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports a flattop fur cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Aura grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aura. Due to her spouse's obsession with being a Seamstress they were divorced and she won custody of their daughter. She worked as a Healer, and she later adopted a second daughter.

Motivation: She feels that her past leaves her morally obligated to help; and find a way to reverse the transformation of her sister

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Family, Mentor, Criminal record. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Aura Buttons, Female Tabaxi Rogue 6
Medium (4'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp. Moss agate (4 gp). Malachite (4 gp). Bloodstone (70 gp).


Social Check DCs


Spring In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in a clean pastel cloak covering her clean studded leather. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her black fur in a pixie cut. Her eyes are a pleasant green.

Personality: Spring is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Spring In the Wind, Female Tabaxi Druid 5
Medium (6'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 800 gp. Hematite (15 gp). Smoky quartz (30 gp).


Social Check DCs


Dûgz Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher. He wears a colorful flower in his brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. He works hard and plays hard.

History: Dûgz was born with his mother's beautiful face. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: To unite with his sister; and balancing his hectic life and new fletcher responsibilities is difficult

Flaws: Insane, Hedonist. Bonds: Job, Attractive, Family. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Dûgz Alby, Male Half-Orc Wizard 16
Medium (5'4") Half-Orc, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 8 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 6 (-2)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 300 pp. Black pearl (300 gp). Aquamarine (300 gp). Zircon (30 gp). Zircon (30 gp). Hematite (7 gp). Black pearl (300 gp). Amethyst (60 gp). Chrysoprase (30 gp). Obsidian (7 gp). Deep green spinel (60 gp). Black pearl (300 gp). Red spinel (60 gp). Chrysoprase (30 gp). Iolite (30 gp). Chrysoberyl (60 gp). Chrysoberyl (60 gp). Malachite (7 gp). Rock crystal (30 gp). Banded agate (7 gp). Brown-green garnet (60 gp). Pink pearl (60 gp). Fiery yellow corundum (1000 gp). Moss agate (7 gp).


Social Check DCs


Ahinar Withrethin, Female Elf [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. She is bald on top and has large auburn tufts of hair around her ears. She tend to wears goggles to shield her eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She is currently in port desperately looking for someone to get her out; and money/treasure

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Ahinar Withrethin, Female Elf Commoner 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)13 (+1) 12 (+1)7 (-2)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Alexandre Winchester, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His hair, while still mostly silver, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Persistence. Flaws: Insomniac. Bonds: Rich. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Alexandre Winchester, Male Human Warlock 2
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 17 (+3)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Abyssal, Auran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 10000 cp. 1 Magnifying glass.


Social Check DCs


Greeba Carlyle, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears rags and sports a simple walking cane. Her hair, while still mostly red, has prominent grey streaks. Her gray eyes are slightly larger than normal.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She never wears the same outfit twice, unless she absolutely has to.

History: Greeba was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She dropped out of school before completing her studies. She struck the Priest job and began her own company from there.

Motivation: An old rival family wants her found; and she's repulsed by the pc

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Greeba Carlyle, Female Half-Orc Cleric 8
Medium (5'3") Half-Orc, Chaotic Good (CR 8)
Armor Class 12
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)11 (+0) 11 (+0)14 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1600 gp. Lapis lazuli (16 gp). Bloodstone (60 gp). Peridot (60 gp). Red spinel (40 gp). Tiger eye turquoise (16 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nim Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He carries a battered dagger and tarnished greataxe as well. He wears a feathered hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.

History: The child of a Sculptor, who enjoyed hunting, Nim was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Family, Adventurer, Nature. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Nim Iathrana, Male Elf Ranger 12
Medium (5'2") Elf, Neutral Good (CR 12)
Armor Class 12
Hit Points 48 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 10 (+0)19 (+4)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Terran, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 3000 gp. Chrysoprase (60 gp). Aquamarine (900 gp). Deep blue spinel (900 gp). Moss agate (5 gp). Zircon (60 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Rich purple corundum (1000 gp). Azurite (5 gp). 1 Minor magic item.


Social Check DCs

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