Antinua Coleman, Female Half-Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze. She is portly but not overly obese. She wears her hair in dreadlocks. Her gray unseeing eyes seem to look past you.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also is a firm believer in the womanly ideal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with vampirism at a very young age, Antinua has worked very hard to control her curse. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Optimist. Flaws: Disease, Impulsive. Bonds: Rich, Religious. Occupation: Shepherd
Voice: Low range voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Gomory Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her hair is white, silky, and of moderate length. Her red eyes dart from person to person.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Gomory was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Money/treasure; and she is greedy
Ideals: Artistic, Fighting. Bonds: Attractive, Enemies, Rich. Occupation: Soapmaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 14)
Armor Class 10
Hit Points 81 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Celestial, Halfling
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Golden yellow topaz (1500 gp). Red spinel (90 gp). Onyx (40 gp). Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Mori, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an entirely brown suit with red socks and a vest with buckled shoes. His red hair is styled in orderly dreadlocks. He has gleaming, smiling brown eyes.
Personality: He has always had a great fascination with Half-Elven culture. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Half-Elven people; and wants to work out more often
Ideals: Athletic, Pacifist, Entrepeneur. Flaws: Racist, Ugly. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 30 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2600 gp. Golden yellow topaz (1300 gp). Banded agate (10 gp). Silver pearl (70 gp). Jade (70 gp). Moss agate (10 gp). Blue star sapphire (1300 gp). Amethyst (70 gp). Pink pearl (70 gp). Deep green spinel (70 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Mardred Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a brown tunic with green highlights, and long grey pants that bunch up around her shoes. She is bald on top and has large golden tufts of hair around her ears. Her eyes, though not visible through her cowl, are hazel.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was always a brilliant, if unscrupulous mind. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Marry her brother to traveling adventurers; and wants to raise her children well
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Poor, Family. Occupation: Farmer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 170 gp. 1 Small steel mirror.
Falkrunn Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many blue ritualistic tattoos. She wears just a grey suit. Her white hair is kept up in a ponytail inside a Stetson hat. Her eyes are brown.
Personality: Falkrunn speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also hits on women, regardless of circumstances.
History: Falkrunn was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. By chance she met her sister recently and the two have been together since.
Motivation: Wants her loneliness to end; and she is compelled to act according to her religious beliefs
Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Family, Religious. Occupation: Bounty Hunter
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 20 (+5) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Srorthen Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His clothes are grease stained in places. He wears a feathered hat to hide his balding. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Srorthen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. Through the years after Srorthen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Srorthen's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things.
Flaws: Antagonistic, Hedonist, Mundane. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
Possessions: 700 gp. Malachite (12 gp). Brown-green garnet (130 gp). Moonstone (20 gp). Chrysoberyl (130 gp).
Adrex Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears green painted combat armor at almost all times. He has wavy brass crest. His gold eyes lackadaisically let the world flow into them.
Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Mortician, but he got bored and became a Miller. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 40 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Terran, Orc, Halfling
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 8000 gp. Black pearl (1600 gp). Eye agate (6 gp). Blue quartz (6 gp). Citrine (80 gp). Star rose quartz (80 gp). Sard (80 gp). Hematite (6 gp). Blue quartz (6 gp). Banded agate (6 gp). Bloodstone (80 gp). Golden yellow topaz (1600 gp). Eye agate (6 gp). Rhodochrosite (6 gp). Hematite (6 gp). Aquamarine (1600 gp). Carnelian (80 gp). Banded agate (6 gp). Amethyst (110 gp).
Unvera Pingun, Female Gnome [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and dresses in collared shirts and wears a proper scarf over her head. Her skin is also unnaturally pale. She has dyed her greying black hair a little too much giving a sharp black color. Her gray eyes are slightly larger than normal.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Unvera abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She desires power and/or immortality; and she's looking for her big break
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bowyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. Rhodochrosite (5 gp). Lapis lazuli (5 gp). 1 Minor magic item.
Jocelyn Adley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a deerstalker hat to hide his balding. His blue eyes are passionate and lively.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has set out to sabotage the competition.
Motivation: He is greedy.
Ideals: Justice, Artistic. Bonds: Rich, Immigrant, Job. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Black pearl (400 gp). Aquamarine (400 gp). White pearl (130 gp). 1 Half-Plate. 1 Breastplate. 1 Masterwork studded leather. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!