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NPC Generator

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Advanced [show]


Paelias Selevarun, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Paelias was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and wants his loneliness to end

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Immigrant, Military. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Paelias Selevarun, Male Elf Wizard 8
Medium (5'4") Elf, True Neutral (CR 8)
Armor Class 10
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 7 (-2)15 (+2)
Skills Medicine +1, Nature +5
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 110 pp. Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear yellow tank tops with blue pants. His blonde hair is thinning but still full. His eyes are likewise hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Shipwright like his mother before him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Ideals: Optimist. Bonds: Religious, Military, Job, Debt. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Guy Yaeldrin, Male Half-Elf Ranger 2
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 16 (+3)9 (-1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp.


Social Check DCs


Dimble Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.

History: When he was but 5 years old his parents immigrated from the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor; and someone believes him a fraud

Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Job, Enemies. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Dimble Murnig, Male Gnome Paladin 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)9 (-1) 16 (+3)8 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 39000 sp. Tiger eye turquoise (11 gp). 1 Smokesticks. 4 Holy water. 1 Alchemist’s fire.


Social Check DCs


Hunter Blankley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He is physically well-built. He wears a Stetson hat to cover his moderate length black hair. His eyes are a pleasant blue.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear

Flaws: Fearful, Antagonistic. Bonds: Attractive, Guardian, Job. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Hunter Blankley, Male Human Rogue 9
Medium (5'8") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 8 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 5 (-3)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3

Possessions: 600 gp. Star rose quartz (30 gp). White pearl (110 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadwisa Alby, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears brown cloth garments or leather armor. Her brown hair is cut short. Her amber eyes are passionate and lively.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Hadwisa grew up listening to her mother's many stories. Her mother took her hunting and taught her how to get in the mind of other creatures. She now travels the world, in search of power and loot.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Adventurer, Nature. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Hadwisa Alby, Female Human Paladin 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Jasper (50 gp). Jade (110 gp). Golden pearl (110 gp).


Social Check DCs


Three Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his crossbow ready. He has wavy cinnamon fur. His eyes are hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has all his life been fascinated with painting.

History: He was born several months after his mother was called into army service. Through the years after Three was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Three's mother didn't care for him much, and the feeling was mutual. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Artistic. Flaws: Antagonistic. Bonds: Military. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Three Moon, Male Tabaxi Sorcerer 7
Medium (5'7") Tabaxi, Lawful Good (CR 7)
Armor Class 14
Hit Points 2 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 4 (-3)9 (-1) 13 (+1)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Black pearl (600 gp). Aquamarine (600 gp). Aquamarine (600 gp).


Social Check DCs


Dreali Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a blue coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head. He sports a long chestnut beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich eastern family. He has had some formal music training, and achieved minor success. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and to share knowledge with the world

Ideals: Logical, Artistic. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Dreali Erenaeth, Male Elf Monk 13
Medium (4'8") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 59 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)19 (+4) 12 (+1)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven, Draconic, Sylvan, Ignan, Druidic
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 3000 gp. Malachite (5 gp). Blue star sapphire (800 gp). Deep blue spinel (1500 gp). Brown-green garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erdan Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in a clean tan cloak covering his clean studded leather. His chestnut hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erdan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erdan. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of dire rats.

Ideals: Athletic, Logical. Bonds: Enemies, Military, Criminal record. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Erdan Amakiir, Male Elf Sorcerer 2
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 9 (-1)7 (-2)
Skills Athletics +3, Intimidation +0
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 180 gp.


Social Check DCs


Maynild Woods, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is cut jaggedly and amateurishly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to have a good time and be beloved; and doesn't want to be a seamstress and was forced into it by her family

Ideals: Optimist, Logical. Bonds: Attractive. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Maynild Woods, Female Human Ranger 9
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 35 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 15 (+2)6 (-2)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 170 pp. Deep green spinel (110 gp). Tourmaline (110 gp).


Social Check DCs

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