Thodris Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She has chestnut hair. She has gleaming, smiling brown eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Sold as a small child to a wizard, Thodris was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Bonds: Attractive, Criminal record, Family, Mentor, Adventurer. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp.
Ribbles Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a well pressed and immaculate suit (or dress). He wears his black hair up. His thin eyebrows rest above his beady blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his father. When Ribbles reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ribbles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Gifted, Logical, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Server
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 109 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Druidic
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
Possessions: 200 pp. Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (600 gp). Jeweled gold crown (8000 gp). Jeweled electrum ring (8000 gp). Golden circlet with four aquamarines (2000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vlorn Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His face is scarred and worn.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a Gardener, his mother struggled to pay the bills. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.
Motivation: An old rival family wants him found.
Flaws: Ugly. Bonds: Criminal record, Slave, Poor, Family. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 44 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 8 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Qemuel Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in green turtlenecks beneath a pastel coat with blue slacks. His brown hair is kept up in a ponytail inside a deerstalker hat. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Doctor business at a young age. His childhood dream was to be a Dyer, but he was a colossal failure. After a long history of fighting, Qemuel and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Flaws: Addict, Antagonistic. Bonds: Enemies, Job, Slave. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 40 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Terran, Auran, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 4000 gp. Freshwater pearl (7 gp). Deep blue spinel (1000 gp). Hematite (7 gp). Fiery yellow corundum (600 gp). Deep blue spinel (1000 gp). Blue quartz (7 gp). Alexandrite (1000 gp). Moss agate (7 gp). Moonstone (20 gp). Alexandrite (1000 gp). 1 Medium magic item.
Pandjed Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he sports black clothing, slightly heavier than average wear. His rusty crest has been sun bleached extensively. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the west, but his parents moved at a very young age to the north. After coming to the age of reason, Pandjed took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 47 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norkruuth Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears many layers of old clothing at all times. His rusty crest, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Norkruuth was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 4 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 5 (-3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Manfred Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. He has moderate length chestnut hair. His gray eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the north to a Blacksmith, Manfred learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He wants revenge against goblins; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Slave, Rich, Job, Attractive, Enemies. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 200 gp.
Nordak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His black hair is kept up in a ponytail inside a feathered hat. He is very pretty but has cold, dead eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Nordak was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to prove his worth to the world
Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive. Occupation: Unemployed
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 900 sp. 1 Half-Plate.
Oriax Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is black and curly. This gold eyed easterner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.
History: When he was but 8 years old his parents immigrated from the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Persistence. Bonds: Rich, Adventurer, Immigrant. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
