Cloak Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. He has moderate length cinnamon fur. His eyes are green and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. He found a children's book about a Tabaxi Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and retire the richest man in the east
Ideals: Joker, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 89 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 |
Possessions: 1200 pp. Eyepatch with mock eye of sapphire and moonstone (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (100 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Solid gold idol (200 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (300 gp). A small bag of saffron. (40 gp). Old masterpiece painting (1700 gp). Silver comb with moonstones (300 gp). Golden circlet with four aquamarines (4000 gp). Silver comb with moonstones (300 gp). Gold and ruby ring (4000 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Golden circlet with four aquamarines (4000 gp). 1 Medium magic item.
Rosalind Elton, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She wears a broad hat to cover her moderate length chestnut hair. She wears round tiny glasses practically rammed into her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is an amazing painter.
History: Rosalind was born with her mother's beautiful face. Like her mother and her sister before her, after school she went straight into learning to become a Shipwright. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Gifted. Bonds: Job, Attractive, Nature, Rich. Occupation: Shipwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Simon Woods, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with Stetson hat. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Persistence. Bonds: Attractive, Rich, Religious, Nature. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 600 sp.
Kansif Landon, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She has no hair. She wears round tiny glasses practically rammed into her face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She would rather hide behind her crafts than deal with other people.
History: She was born in the north. Kansif was born on a far northern forest where she grew up under the tutelage of her mother, an expert Shipwright. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption
Ideals: Opinionated, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Eldeth Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This woman tends to wear a grey poncho over her likewise colored trousers and shirt. She has a penchant for wearing a ring with an oversized jet on her right hand. She wears a colorful flower in her auburn hair. She has violet eyes and a grey hat with a green feather.
Personality: She can speak with the recently deceased. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a criminal king-pin and mafia family After coming to the age of reason, Eldeth took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. After months of barely getting by, Eldeth managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is greedy
Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Attractive, Criminal record. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Sylvan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +5
Possessions: 6000 cp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).
Qemuel Bright, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a black and grey robe with the hood down. His blue hair is lengthy. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Qemuel grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To protect his home; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Addict, Impulsive. Bonds: Guardian, Adventurer. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Bernard Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy golden beard and wild golden hair. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.
History: Bernard was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has been saving his money to try and buy his sister's freedom.
Motivation: Expand his business; and further expansion of business
Ideals: Professionalism. Flaws: Selfish. Bonds: Family, Job. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 sp.
Ronobe Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears skinny pants and wears a green and black robe with the hood down. Her chestnut hair is still thick. She has red eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Being a Weaver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic, Extrovert, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Weaver
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 260 gp.
Rolen Rothenel, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he has a large blue mantle and cape that has been intricately interwoven into his pastel robe. His silver hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Rolen hails from a village terrorized by giants. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and to reunite with his absent father
Flaws: Shy. Bonds: Attractive, Family, Enemies. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1700 sp. Golden pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
