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NPC Generator

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Advanced [show]


Gimurt Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky grey painted plate armor. With a patchy chestnut beard and wild chestnut hair. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Gimurt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Gimurt grew up listening to his mother's many stories. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Gimurt Deepdelver, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 310 gp.


Social Check DCs


Emerald Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She is portly but not overly obese. She keeps her beige fur in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a hateful person. She taunts others and blames them for her problems. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bounty Hunter arts, while her mother instructed her in etiquette, music and courtly manner. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To unite with her sister.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Emerald Mirror, Female Tabaxi Monk 6
Medium (6'3") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)14 (+2) 12 (+1)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ielenia Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She has a large blue mantle and cape that has been intricately interwoven into her white robe. Her moppish chestnut hair is in a traditional bowl cut. Her fierce amber eyes like to dwell on things.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: A powerful slaver made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. She now mingles about in high society.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Flaws: Ugly. Bonds: Has a crush, Adventurer, Mentor, Rich. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Ielenia Mellerelel, Female Elf Commoner 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)8 (-1) 8 (-1)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 30 pp.


Social Check DCs


Kellen Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a blue suit, brown shirt, and yellow tie. He has shaved his head bald. His fierce gray eyes like to dwell on things.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of dire rats

Ideals: Gifted, Persistence. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Server

Voice: Posh accent

Attributes [hide]

Kellen Scheppen, Male Gnome Commoner 14
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 72 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Nature +5, Perception +7
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +2 / 4d6-3, Ranged +8 / 4d6+3, Grapple +3

Possessions: 500 pp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Solid gold idol (700 gp). Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A delicate silver chain set with a tourmaline (40 gp). Jeweled anklet (1000 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item.


Social Check DCs


Vonbin Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Hunter. He has a slight overbite and is overall scrawny. His red hair is singed and shortened. His blue unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Immigrant, Religious. Occupation: Hunter

Voice: French accent

Attributes [hide]

Vonbin Strongheart, Male Dwarf Fighter 7
Medium (4'4") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 16 (+3)8 (-1)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Tourmaline (60 gp). Red spinel (60 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Horhog Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Horhog Beckwith, Male Half-Orc Ranger 6
Medium (5'5") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 18 (+4)10 (+0)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 300 gp. Golden yellow topaz (1400 gp). Eye agate (14 gp). Tiger eye turquoise (14 gp).


Social Check DCs


John Tindall, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He sports a flattop hair cut. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Armorer job and began his own company from there.

Motivation: Further expansion of business; and revenge

Ideals: Fighting. Bonds: Rich, Job, Enemies. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

John Tindall, Male Human Warrior 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Adrex Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy green crest. He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has a hunchback. His green crest is braided into rings. His red eyes peer out from beneath his feathered black hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.

Motivation: To protect his home; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family, Guardian. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Adrex Lhamboldennish, Male Dragonborn Cleric 9
Medium (6'8") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 11 (+0)7 (-2) 14 (+2)9 (-1)
Skills Perception +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 40000 cp.


Social Check DCs


Norkruuth Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He wears a colorful flower in his white crest. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a very good compulsive liar and kleptomaniac.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gifted student he started as a Interpreter, but he got bored and became a Fisher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Artistic. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Norkruuth Delmirev, Male Dragonborn Fighter 9
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1900 gp.


Social Check DCs

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