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NPC Generator

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Advanced [show]


Andry Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Andry grew up listening to her mother's many stories. When Andry reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.

Motivation: Expand her business; and balancing her hectic life and new tailor responsibilities is difficult

Bonds: Attractive, Enemies, Rich, Adventurer, Military, Job. Occupation: Tailor

Voice: Complex vocabulary, royal

Attributes [hide]

Andry Wildcloak, Female Halfling Expert 6
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Investigation +5, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Elven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rendar Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Rendar Remington, Male Half-Orc Bard 2
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills History +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 280 gp.


Social Check DCs


Zâthra Easton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his greataxe. He has moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of goblins once and for all.

History: Zâthra was born with his mother's beautiful face. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against goblins; and revenge

Flaws: Insane. Bonds: Immigrant, Attractive, Enemies. Occupation: Junk Dealer

Voice: Spits and sputters

Attributes [hide]

Zâthra Easton, Male Half-Orc Rogue 5
Medium (6'9") Half-Orc, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)8 (-1) 14 (+2)15 (+2)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5

Possessions: 800 gp.


Social Check DCs


Fallond Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is golden. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Slave, Military. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Fallond Daraln, Male Dwarf Wizard 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 41 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geva Kimberley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is well dressed, constantly wearing a grey suit, brown shirt, and tan tie. Her black hair is drawn into a tight pony tail with a clover scrunchie. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She is the product a well kept family trust fund and as such has never really known need. She worked as a nervous Herbalist and found it very stressful. She has set out to sabotage the competition.

Motivation: Wishes to resurrect an old love; and to be a sellsword again

Flaws: Antagonistic, Secretive. Bonds: In love, Rich, Job. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Geva Kimberley, Female Human Bard 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)8 (-1) 16 (+3)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Ermina Byron, Female Human [Permalink]

Personal [hide]

Description: Standing 5'11", this woman tends to wear a large grey jacket. Her silver hair is braided into rings. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Ermina wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born to a pair of big game hunters, but was frequently ill as a child. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Disciplined. Flaws: Impulsive, Disease, Insane. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Ermina Byron, Female Human Aristocrat 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 13 (+1)17 (+3)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp. 1 Good lock.


Social Check DCs


Rolf Barney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He has dedicated himself to building a better kind of golem.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Depressed. Bonds: Job, Nature, Adventurer. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Rolf Barney, Male Human Rogue 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)15 (+2) 15 (+2)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 800 sp.


Social Check DCs


Aust Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a violet shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has shaved his head bald. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Aust Sherman, Male Half-Elf Wizard 3
Medium (5'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Jebeddo Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered white stockings. He has a very tight haircut. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.

History: He was born in the south, but his parents moved at a very young age to the west. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Jebeddo Scheppen, Male Gnome Commoner 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. Brown-green garnet (160 gp).


Social Check DCs

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