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NPC Generator

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Advanced [show]


Anakis Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She is portly but not overly obese. Her silver hair is knotted and matted. Her silver eyes lackadaisically let the world flow into them.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She receives visions of the future at random moments

History: She served in the navy to pay for her family's outstanding loans. She struck it rich when she found rare goods in large quantities. She was granted druidic powers by her dying sister.

Motivation: She is greedy; and money/treasure

Ideals: Artistic, Gifted. Bonds: Military, Rich. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Anakis Luck, Female Tiefling Bard 1
Medium (4'9") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)16 (+3) 16 (+3)17 (+3)
Skills Acrobatics +1, Intimidation +5
Senses Passive Perception 13
Languages Common, Draconic, Undercommon, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 160 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Henry Addington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large grey jacket. His brown hair is cut short with large spiked bangs in the front. He has gleaming, smiling blue eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted necromantic powers by his dying brother.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Nature, Adventurer. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Henry Addington, Male Human Sorcerer 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)6 (-2) 15 (+2)8 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp. Hematite (10 gp). 1 Masterwork Common Melee.


Social Check DCs


Azaki Ariessus, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears his brown hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.

History: Azaki was born in the east. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Azaki Ariessus, Male Elf Fighter 13
Medium (4'10") Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 107 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Insight +6, Investigation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 400 pp. Rock crystal (80 gp). Freshwater pearl (10 gp). White pearl (140 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears black cloth garments or leather armor. He has gold crest. His red eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His mother raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and a strong sense of loyalty to half-orc people

Flaws: Impulsive, Racist. Bonds: Immigrant, Attractive, Nature. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Salasar Norixius, Male Dragonborn Bard 9
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 56 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 17 (+3)17 (+3) 15 (+2)14 (+2)
Skills Investigation +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan, Giant, Draconic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 170 pp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Carved bone or ivory statuette (90 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Findex Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a robe, a symbol of the four houses of cards around her neck, and a scythe on her belt. She wears her black crest up. Her eyes are likewise red. Her teeth are white and perfect.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born on a small isolated farm. She helped her mother out around the business and became quite the natural. She has worked as a Architect like her mother before her.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Findex Tiammanthyllish, Female Dragonborn Commoner 2
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 6 (-2)18 (+4) 11 (+0)17 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp. 1 Masterwork manacles.


Social Check DCs


Roondar Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue shirt with thin grey vertical stripes and tan pants. He keeps his auburn hair in a flapper bob. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Roondar was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Shipwright, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Slave, Family. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Roondar Musgraben, Male Gnome Bard 7
Small (3'7") Gnome, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills History +5, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Elven, Ignan
Attacks Melee +0 / 2d8-3, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Verna Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has auburn hair. She has a tattooed face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Energy wise she seems alert and responsive.

History: Born in the north to a Spice Merchant, Verna learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Verna took refuge in the large cave and found the beat up glaive and armor she uses now. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and to be a gardener again

Ideals: Athletic, Disciplined, Professionalism. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Verna Silvereyes, Female Halfling Cleric 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp. 1 Banded mail.


Social Check DCs


Gildmak Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His hair is always cut to a buzz. His half smiles and gray eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A strong sense of loyalty to Human people.

Ideals: Logical. Flaws: Selfish, Disease, Racist. Bonds: Rich, Attractive. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Gildmak Brushgather, Male Halfling Paladin 11
Small (2'11") Halfling, Chaotic Good (CR 11)
Armor Class 15
Hit Points 75 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Arcana +5, Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 170 pp. Tiger eye turquoise (5 gp). Tourmaline (140 gp). Hematite (5 gp). Black pearl (1100 gp). Red garnet (140 gp). Jade (140 gp). Jasper (70 gp). Amber (140 gp). 1 Minor magic item.


Social Check DCs


Juliana Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears tight fitting clothing which further accentuates her frame. She has styled her auburn hair well, parting it to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is extraordinarily eccentric. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised in a white middle class family as the only child. Juliana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She is untrained/undisciplined, which makes her dangerous.

Motivation: Balancing her hectic life and new Laborer responsibilities is difficult; and to end her boredom

Ideals: Logical. Flaws: Insane, Mundane. Bonds: Attractive, Nature, Job. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Juliana Sherman, Female Half-Elf Ranger 2
Medium (5'1") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 8000 cp.


Social Check DCs

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