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NPC Generator

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Advanced [show]


Raam Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His chestnut hair, when down, is lengthy. He has several tiny topaz earrings on each ear.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Raam studied abroad. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy.

Ideals: Professionalism, Gifted. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Raam Quiet, Male Tiefling Warrior 12
Medium (5'1") Tiefling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 69 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)21 (+5) 14 (+2)13 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Auran, Elven, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. He wears a Stetson hat to hide his balding. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Kipper Sympony, Male Gnome Fighter 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)15 (+2) 17 (+3)18 (+4)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 48000 sp.


Social Check DCs


Fibblestib Murnig, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He is dressed in a clean blue cloak covering his clean studded leather. He wears his blonde hair up. His eyes are amber.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Fibblestib abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Fibblestib Murnig, Male Gnome Ranger 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)6 (-2) 10 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 27000 sp.


Social Check DCs


Frug Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'2" and wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His right hand appears badly burned and disfigured. His hair is short and chestnut. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Frug is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frug took refuge in the large cave and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Frug Oomtrowl, Male Gnome Commoner 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Hecat Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a black collared shirt and blue skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her whole body is exceptionally muscular. She has no hair. She wears crescent spectacles with a black brim.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Priest arts, while her mother instructed her in etiquette, music and courtly manner. Hecat was born on a far southern forest where she grew up under the tutelage of her father, an expert Priest. She left for the south, certain she would find work there.

Motivation: She feels threatened by others; and she is greedy

Flaws: Ugly, Mundane, Fearful. Bonds: Immigrant, Rich. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Hecat Judgment, Female Tiefling Fighter 3
Medium (4'7") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Astar Covert, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a black and brown robe with the hood down, and sports empty pouches on his belt. His chestnut hair is singed and shortened. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Astar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Astar's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Ugly, Impulsive, Antagonistic, Disease. Bonds: Mentor. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Astar Covert, Male Tiefling Fighter 6
Medium (6'1") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 400 gp. Tourmaline (150 gp). Jade (150 gp). Alexandrite (1500 gp).


Social Check DCs


Smoking Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a brown coat over a blue low-cut shirt, and a feathered hat upon her head, and sports empty pouches on her belt. Her fur is gray and curly. Her eyes are hazel and beady.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the west her family was never financially stable. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out; and someone believes her a fraud

Ideals: Justice. Flaws: Ugly. Bonds: Slave, Poor, Nature. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Smoking Running, Female Tabaxi Wizard 7
Medium (6'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 9000 sp. Golden yellow topaz (1400 gp). White opal (1400 gp).


Social Check DCs


Travok Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a long, brown, dusty cloak. His hair is greying and his face has many wrinkles. He has a dull look in his gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Navigator business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is not mentally stable, and does not behave rationally; and he's in love

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Has a crush. Occupation: Navigator

Voice: American accent

Attributes [hide]

Travok Rubyeye, Male Dwarf Wizard 8
Medium (4'0") Dwarf, True Neutral (CR 8)
Armor Class 10
Hit Points 31 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 18 (+4)12 (+1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 500 gp.


Social Check DCs


Ivellios Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with brown socks and a vest with buckled shoes. He is bristling with hidden weapons, mostly kukris and monstrous two handed axes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Ivellios lived on a farm with his mother, near the main road leading to a nearby town. Ivellios was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ivellios decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he feels kind of lost in life

Flaws: Insomniac, Depressed, Hedonist. Bonds: Criminal record, Family. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Ivellios Erenaeth, Male Elf Druid 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 18000 cp. 1 Masterwork manacles. 1 Hourglass.


Social Check DCs

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