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NPC Generator

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Advanced [show]


Trym Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a white and grey handkerchief worn on her left side. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is thinning but still full. Her skin is flawless and her blue eyes scan people very quickly.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born the only child of a wealthy merchant. Brilliant and gifted she never wanted to apply herself. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the west; and wishes to resurrect an old love

Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Cynical. Bonds: Attractive. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Trym Tallfellow, Female Halfling Adept 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 4 (-3)12 (+1)
Skills Insight -1, Performance +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 gp. Deep blue spinel (600 gp). Red garnet (130 gp). Hematite (5 gp).


Social Check DCs


Isabella Fawcett, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. Her silver hair is cut short with large spiked bangs in the front. Her eyes are a pleasant green.

Personality: She never swears and excessively uses polite adverbs when speaking. The war was a terrible time for her, and Isabella does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her father was a soldier and died while she was still young. Isabella was left her father's suit of armor and trained in its use and care. She has never given up on her poetry dream.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Optimist, Artistic. Flaws: Depressed. Bonds: Military. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Isabella Fawcett, Female Human Fighter 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 7 (-2)10 (+0) 14 (+2)12 (+1)
Skills Athletics +6, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Makaria Silence, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her whole body is exceptionally muscular. Her white hair is knotted and matted. She wears an eyepatch.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Makaria was born in the south. At a young age she loved to build and create. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Makaria Silence, Female Tiefling Monk 8
Medium (5'5") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)16 (+3) 14 (+2)19 (+4)
Skills Deception +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Infernal, Elven, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Azgrom Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a golden handlebar mustache and slicked back golden hair. His brown unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Azgrom has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and wants a kiss

Ideals: Passionate. Flaws: Disease, Selfish. Bonds: Attractive, Mentor. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Azgrom Gresham, Male Half-Orc Sorcerer 4
Medium (6'9") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)8 (-1) 15 (+2)6 (-2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 sp. Red spinel (140 gp). Freshwater pearl (15 gp).


Social Check DCs


Huru Fidget, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears very tight pants and wife beaters, though occasionally she sports a white coat. She has slicked back chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: The child of a Fortune-teller, who enjoyed hunting, Huru was taken on many hunting expeditions. She worked as a nervous Weaver and found it very stressful. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern.

Flaws: Secretive. Bonds: Nature, Job, Adventurer. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Huru Fidget, Female Half-Orc Rogue 9
Medium (4'10") Half-Orc, Lawful Evil (CR 9)
Armor Class 10
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)8 (-1) 15 (+2)5 (-3)
Skills Performance +0, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 14000 sp. Peridot (70 gp). Banded agate (11 gp).


Social Check DCs


Tenena Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. Her skin is fair and her fingers are delicate and long. She has styled her blonde hair well, parting it to the right. Her brown eyes lackadaisically let the world flow into them.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to make almost anything out of random pieces of junk.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Tenena reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Mason job and began her own company from there.

Motivation: To be a Ruler again; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Attractive, Military, Job. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Tenena Daergel, Female Gnome Rogue 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee -2 / 1d10-4, Ranged +1 / 1d10-1, Grapple -1

Possessions: 3000 cp. Star rose quartz (30 gp). Moss agate (6 gp). Chrysoberyl (90 gp).


Social Check DCs


Kyle Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His blonde hair is smooth and relatively long. He has several tiny amber earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast desert. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Rich, Nature. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Kyle Mystralath, Male Half-Elf Barbarian 15
Medium (4'11") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 120 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 11 (+0)8 (-1)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +4

Possessions: 6000 gp. Old masterpiece painting (1200 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Old masterpiece painting (1200 gp). Gold music box (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Sapphire pendant on gold chain (900 gp). Jeweled electrum ring (6000 gp). 1 Medium magic item.


Social Check DCs


Nutae Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail. His head has been shaved. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Nutae Xistsrith, Male Half-Elf Rogue 5
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Gillyd Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a grey vest and prefers violet and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red hair is kept up in a ponytail inside a feathered hat. Her eyes, though not visible through her cowl, are hazel.

Personality: Her tongue was cut out and she uses sign language. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born in the north. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Ugly, Disease, Racist. Bonds: Immigrant. Occupation: Servant

Voice: Stutters

Attributes [hide]

Gillyd Silveraxe, Female Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)14 (+2) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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