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NPC Generator

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Advanced [show]


Pyxrin Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has moderate length red crest. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Pyxrin speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: The child of a Actor, who enjoyed hunting, Pyxrin was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Pyxrin Kerrhylon, Female Dragonborn Sorcerer 12
Medium (6'2") Dragonborn, Neutral Good (CR 12)
Armor Class 12
Hit Points 61 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Insight +7, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 400 pp. Black pearl (1100 gp). Deep blue spinel (1100 gp).


Social Check DCs


Virra Offund, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and she perpetually has her hand crossbow ready. Her silver hair is lengthy and is close to two feet long. Her ears are large.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has all her life been fascinated with painting.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Interpreter arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Virra Offund, Female Gnome Bard 5
Small (3'1") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)10 (+0) 13 (+1)16 (+3)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Tourmaline (150 gp). Black pearl (600 gp). Moonstone (20 gp).


Social Check DCs


Valafar Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is physically well-built. He wears his white hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valafar is combative with any and all who dare try his patience in the slightest.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Disciplined, Justice. Bonds: Nature, Adventurer, Rich. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Valafar Blame, Male Tiefling Warrior 1
Medium (6'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)11 (+0) 10 (+0)19 (+4)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2

Possessions: 1000 cp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Fallond Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a deerstalker hat to hide his balding. His fierce violet eyes like to dwell on things.

Personality: He has always had a great fascination with Dwarven culture. He is obsessed with a lost civilization.

History: The child of southern immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Dwarven conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and dwarven compassion

Ideals: Entrepeneur. Flaws: Racist, Disease. Bonds: Immigrant, Adventurer. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Fallond Gorunn, Male Dwarf Druid 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)14 (+2) 14 (+2)7 (-2)
Skills Acrobatics +0, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp. Malachite (6 gp).


Social Check DCs


Mardnab Sympony, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her white hair is greasy and uncared for. She wears a mask on her face.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a pair of adventurers, Mardnab grew up listening to her mother's many stories. Cursed with a spirit at a very young age, Mardnab has worked very hard to control her curse. She used her abilities to travel the world and help people.

Motivation: She loathes her own lifestyle; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Depressed, Disease. Bonds: Adventurer. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mardnab Sympony, Female Gnome Ranger 9
Small (3'1") Gnome, Neutral Good (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Deception +3, History +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 4000 sp. Iolite (40 gp). Aquamarine (600 gp). Freshwater pearl (9 gp). Tourmaline (60 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. He wears a Stetson hat to hide his balding. He has a dull look in his brown eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: He was born in a small desert village. Silvo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Religious. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Silvo TellPenny, Male Halfling Paladin 5
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 30 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 15 (+2)6 (-2)
Skills Insight +5, Performance +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver chalice with lapis lazuli gems (60 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Great Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large brown jacket. His fur is red and curly. His blue eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted, Logical. Flaws: Greedy, Impulsive. Bonds: Rich. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Great Buttons, Male Tabaxi Commoner 1
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)9 (-1) 9 (-1)16 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. 1 Holy water.


Social Check DCs


Nurkara Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. Her skin is fair and her fingers are delicate and long. She wears her brown hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is very quiet and rarely speaks above a whisper. She is able to fit into much smaller and tighter spaces than normal.

History: She comes from a rich northern family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Nurkara Trueblood, Female Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp. Moss agate (12 gp). 7 Acid flasks.


Social Check DCs


Korfel Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has done his best to style his brown hair to look like a famous performer. His amber eyes peer out from beneath his deerstalker tan hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety.

Flaws: Terse, Fearful, Disease. Bonds: Poor, Military. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Korfel Caphaxath, Male Elf Adept 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)8 (-1) 12 (+1)17 (+3)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp.


Social Check DCs

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