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NPC Generator

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Advanced [show]


Drifting Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown armored body suit, with a simple grey line shooting up and back down. His fur is short and orange. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Beggar

Voice: Russian accent

Attributes [hide]

Drifting Buttons, Male Tabaxi Bard 10
Medium (5'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 23 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)13 (+1) 4 (-3)16 (+3)
Skills Insight +1, Intimidation +7
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 800 gp. Star ruby (900 gp). Violet garnet (1500 gp). Violet garnet (1500 gp). Lapis lazuli (15 gp). Azurite (15 gp). Alexandrite (1500 gp). Violet garnet (1500 gp).


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean pastel cloak covering his clean studded leather. His black fur is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Seven was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Impulsive, Secretive. Bonds: Attractive. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Seven In the Wind, Male Tabaxi Warrior 4
Medium (6'6") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnoll, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Tiger eye turquoise (15 gp).


Social Check DCs


Alexandre Winthrop, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is wearing colorful clothing, dressed as a Miner. His right leg appears badly burned and disfigured. His white hair is still thick. His amber eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of a Navigator, who enjoyed hunting, Alexandre was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and many gnolls want him driven away

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Nature, Attractive. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Alexandre Winthrop, Male Human Commoner 10
Medium (6'6") Human, True Neutral (CR 10)
Armor Class 12
Hit Points 43 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Performance +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: Chalcedony (80 gp). Carnelian (80 gp). Black pearl (1500 gp).


Social Check DCs


Pikar Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears tattered old clothes. His clothes are grease stained in places. His hair is cut close to his head. His eyes are amber.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of southern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets.

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant, Guardian. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Pikar Hogcollar, Male Halfling Fighter 3
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 9 (-1)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Aquan, Auran
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Modean Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and silver. His eyes are red.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Modean studied abroad. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his old friends

Ideals: Optimist, Gifted, Athletic. Bonds: Adventurer, Criminal record. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Modean Cacophony, Male Tiefling Bard 1
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 30 gp. Peridot (20 gp).


Social Check DCs


Ombul Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). He has no hair. He has green eyes and a white hat with a black feather.

Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his father.

History: Born in the east to a Cartwright, Ombul learned a great deal about his father's area of expertise. His childhood dream was to be a Bookbinder, but he was a colossal failure. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Ombul Tallfellow, Male Halfling Warrior 16
Small (2'10") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 79 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)16 (+3) 15 (+2)16 (+3)
Skills Medicine +7, Stealth +8
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Goblin, Elven
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 7000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Brass mug with jade inlays (300 gp). A delicate silver chain set with a tourmaline (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Embroidered and bejeweled glove (3000 gp). A roughly beaten golden orb (70 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (70 gp).


Social Check DCs


Trail Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in an above average manner. She wears a colorful flower in her gray fur. Her eyes are hazel and catlike.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was taken as a slave by a traveling circus and forced to perform She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and further expansion of business

Ideals: Gifted. Bonds: Attractive, Job, Family, Slave. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Trail Moon, Female Tabaxi Barbarian 7
Medium (6'0") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)10 (+0) 12 (+1)11 (+0)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 700 gp. Moss agate (16 gp). Red garnet (80 gp).


Social Check DCs


Matilda Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair is still thick. Her face is scarred and worn.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: She served in the navy to pay for her family's outstanding loans. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Spice Merchant they were divorced and she won custody of their son. She worked as a Bellfounder, and she later adopted a second son.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a bellfounder and was forced into it by her family

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Family, Military. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Matilda Horineth, Female Half-Elf Commoner 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)10 (+0) 18 (+4)13 (+1)
Skills Athletics +5, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +7

Possessions: 400 gp.


Social Check DCs


Ozyman Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is golden, silky, and of moderate length. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. He can't help but pocket interesting objects he comes across

History: Ozyman was born with his father's beautiful face. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Flaws: Addict, Shy. Bonds: Attractive, Criminal record. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Ozyman Appleblossom, Male Halfling Adept 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)18 (+4) 14 (+2)17 (+3)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Auran, Ignan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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