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NPC Generator

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Advanced [show]


Ridaro Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and is dressed in earthy colors with a blue and black handkerchief worn on her right side. She has moderate length blonde hair. She wears round tiny glasses practically rammed into her face.

Personality: She has a massive crush on the younger sibling of the Barkeep who has hired her part-time. She believes the world needs to unite to get rid of giants once and for all.

History: She was born a particularly ugly child, much to the horror of her parents. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has a crush on the local Mason.

Flaws: Ugly, Racist. Bonds: Has a crush, Enemies, Adventurer. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Ridaro Wasanthi, Female Elf Aristocrat 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)15 (+2) 16 (+3)5 (-3)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Mary Warwick, Female Human [Permalink]

Personal [hide]

Description: She wears just a grey suit. She has a moderate pudge and is not very fit. Her black hair is long and unkept. Her eyes are violet.

Personality: She never swears and excessively uses polite adverbs when speaking. She enjoys reading and quiet.

History: Her mother raised her in a mountain cabin. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and she is wracked by social anxiety

Ideals: Optimist, Logical. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Mary Warwick, Female Human Bard 1
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)17 (+3) 10 (+0)12 (+1)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 150 gp.


Social Check DCs


Lewis Bradley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is renowned for his bright brown suits and hats. His top hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He was raised in a forest tribe. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Lewis's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a guard and was forced into it by his family

Ideals: Justice, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Lewis Bradley, Male Human Warlock 2
Medium (6'5") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)5 (-3) 11 (+0)10 (+0)
Skills Arcana -1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 10000 cp.


Social Check DCs


Kilvar Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many yellow ritualistic tattoos. He is wearing colorful clothing, dressed as a Gardener. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Kilvar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Cynical. Bonds: Military, Mentor, Job. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Kilvar Morigak, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)15 (+2) 13 (+1)7 (-2)
Skills Insight +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. His white fur is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Lone enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Lone was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and wants to work out more often

Ideals: Optimist, Athletic. Flaws: Hedonist. Bonds: Rich, Attractive. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Lone In the Wind, Male Tabaxi Paladin 2
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 9 (-1)18 (+4)
Skills Intimidation +6, Stealth +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. He keeps his cinnamon fur in a flapper bob. This amber eyed southerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Nimble In the Wind, Male Tabaxi Commoner 2
Medium (6'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 8 (-1)12 (+1)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Sariel Lathalas, Female Elf [Permalink]

Personal [hide]

Description: She tends to wear a tan poncho over her likewise colored trousers and shirt. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is thinning but still full. Her thin eyebrows rest above her beady green eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A powerful slaver made her what she is. She has chosen to use the inheritance that was left to her frivolously. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Flaws: Ugly, Selfish. Bonds: Adventurer, Mentor, Rich. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Sariel Lathalas, Female Elf Sorcerer 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, violet cloak. He is bald on top and has large white tufts of hair around his ears. His brown eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Odo was born the youngest of three triplets. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Revenge; and marry his brother to traveling adventurers

Ideals: Passionate. Flaws: Ugly, Antagonistic, Insane. Bonds: Family, Enemies. Occupation: Engraver

Voice: Stutters

Attributes [hide]

Odo Casilltenirra, Male Half-Elf Paladin 3
Medium (5'0") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)12 (+1) 4 (-3)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 7
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. White pearl (60 gp). Rock crystal (50 gp). Banded agate (11 gp).


Social Check DCs


Oolah Wesley, Female Half-Orc [Permalink]

Personal [hide]

Description: She likes to wear black tank tops with yellow skirt. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her silver hair is kept up in a ponytail inside a top hat. She has violet eyes and a black hat with a yellow feather.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Oolah was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oolah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's in love; and she's looking for her big break

Ideals: Fighting. Bonds: Job, Has a crush, Adventurer, Family. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Oolah Wesley, Female Half-Orc Monk 5
Medium (5'8") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 16 (+3)6 (-2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Orc, Ignan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. Alexandrite (300 gp). Obsidian (8 gp). Rock crystal (20 gp). Obsidian (8 gp).


Social Check DCs

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