Modean Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears tight fighting clothing, which leaves very little to the imagination. His brown hair, when down, is lengthy. His gold eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.
History: Modean was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg
Ideals: Fighting, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Ploughman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 140 gp.
Sethrekar Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black crest is smooth and relatively long. His red unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He also hits on women, regardless of circumstances.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero
Flaws: Disease, Antagonistic, Fearful. Bonds: Has a crush, Immigrant, Adventurer. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 72 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp.
Dynamic Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a pastel vest and prefers black and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white fur is kept up in a ponytail inside a feathered hat. Her eyes are copper.
Personality: Dynamic speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her job bores her to no end. She has decided to make it more interesting.
History: She was born in the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now travels the world, in search of power and loot.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 16)
Armor Class 11
Hit Points 83 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +3
Possessions: 700 pp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Cloth of gold vestments (180 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). A roughly beaten golden orb (180 gp). Old masterpiece painting (1600 gp). Large well-done wool tapestry (300 gp). Golden circlet with four aquamarines (6000 gp). Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (800 gp). Jeweled anklet (4000 gp). Gold and topaz bottle stopper cork (800 gp). Silver comb with moonstones (300 gp). Jeweled gold crown (5000 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). A roughly beaten golden orb (180 gp). Large well-done wool tapestry (300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Balifra Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'1" southern woman, she has a large grey mantle and cape that has been intricately interwoven into her brown robe. Her hair is short and silver. Her eyes are gray.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She comes from a rich southern family. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a Spice Merchant soon after.
Motivation: To unite with her sister; and wants to raise her children well
Ideals: Logical. Bonds: Job, Rich, Attractive, Family. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 160 pp. 1 Chain shirt.
Great Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His orange fur is thinning but still full. He has a dull look in his copper eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Pacifist. Bonds: Rich, Job, Slave. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 7)
Armor Class 10
Hit Points 73 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 10000 sp. Obsidian (9 gp). Pink pearl (70 gp). 1 Minor magic item. 1 Minor magic item.
Donaar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His blue crest is long and unkept. He has a tattooed face.
Personality: Donaar is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: To reunite with his old friends.
Ideals: Philantrophist, Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 49 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +2
Possessions: Just what you see.
Edge Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a large brown jacket. His cinnamon fur is lengthy and is close to two feet long. His eyes are copper and beady.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a Performer, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He became a Mason soon after.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Flaws: Ugly, Cynical, Insane. Bonds: Slave, Poor, Job. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
Nordak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a faded coat and loose pants complete with broad hat. He is bald on top and has large black tufts of hair around his ears. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He has all his life been fascinated with poetry.
History: Nordak lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered poetry. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 58 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp.
Grom Charlton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is bristling with hidden weapons, mostly scimitars and clubs. His red hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!