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NPC Generator

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Advanced [show]


Diesa Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears her hair in dreadlocks. She wears a mask on her face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Diesa was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She's repulsed by the PC; and many illithids want her driven away

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Diesa Torevir, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Athletics +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Curran Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His golden hair is heavily combed to the left. His fierce hazel eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Bonds: Slave, Rich. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Curran Bigheart, Male Halfling Bard 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Stealth +6, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 600 gp. Freshwater pearl (8 gp). Tourmaline (120 gp). Banded agate (8 gp). Alexandrite (1300 gp).


Social Check DCs


Mindartis Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries greatswords. His blonde hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Mindartis hails from a village terrorized by gnolls. In his 12th year, his parents were killed by a gnolls raid, leaving Mindartis alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Many gnolls want him driven away; and expand his business

Ideals: Fighting. Flaws: Hedonist, Secretive. Bonds: Job, Enemies. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Mindartis Withrethin, Male Elf Barbarian 7
Medium (4'10") Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 64 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 13 (+1)18 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1200 gp. Jeweled anklet (2000 gp). Silver ewer (70 gp).


Social Check DCs


Barbena Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has slicked back golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with her god.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. After coming to the age of reason, Barbena took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions

Ideals: Philantrophist, Gifted, Fighting. Flaws: Antagonistic. Bonds: Religious. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Barbena Battlehammer, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)14 (+2) 9 (-1)5 (-3)
Skills History +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 360 gp.


Social Check DCs


Orryn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely blue suit with tan socks and a vest with buckled shoes. His brown hair is long and unkept. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born in a small island village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Rich. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Orryn Maekkelferce, Male Gnome Wizard 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp.


Social Check DCs


Bertram Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He usually wears his red robe and has his lance always slung over his shoulder. His whole body is exceptionally muscular. His feathered hat is riddled with cuts and holes. His eyes are violet.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he wants revenge against drow

Flaws: Ugly. Bonds: Immigrant, Enemies, Rich, Mentor. Occupation: Soapmaker

Voice: Scandinavian accent

Attributes [hide]

Bertram Copperkettle, Male Halfling Commoner 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 15 (+2)8 (-1)
Skills Insight +5, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Orc, Undercommon, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Watson Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy red hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Watson was born with his father's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Watson fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Addict. Bonds: Rich, Attractive, Family. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Watson Fastfoot, Male Halfling Barbarian 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Rinn Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a blue and grey handkerchief worn on her left side. Her hair is cut close to her head. Her blue eyes dart from person to person.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village she learned the ways of the warrior from her father. There was a wharf not far from home where she often wandered off to fish. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Fighting. Bonds: Attractive, Adventurer, Nature. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Rinn Casilltenirra, Female Elf Wizard 1
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)7 (-2) 12 (+1)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Hogar Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. Like his father and his sister before him, after school he went straight into learning to become a Architect. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Flaws: Impulsive, Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Hogar Blakely, Male Half-Orc Sorcerer 4
Medium (6'8") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)8 (-1) 11 (+0)8 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 34000 sp.


Social Check DCs

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