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NPC Generator

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Advanced [show]


Pikar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down.

Ideals: Optimist. Flaws: Mundane, Racist. Bonds: Rich. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Pikar Bigheart, Male Halfling Warrior 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an entirely tan suit with white socks and a vest with buckled shoes. His whole body is exceptionally muscular. His golden hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Anverth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. When Anverth reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Disease, Insane. Bonds: Immigrant, Military. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Anverth Nucklestamp, Male Gnome Sorcerer 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Athletics +2, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 14000 sp. Blue star sapphire (1100 gp). 1 Minor magic item.


Social Check DCs


Chem Dread, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His dark red hair is braided into rings. He has gleaming, smiling black eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Actor, but he was a colossal failure. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Further expansion of business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Bonds: Nature, Military, Religious, Job, Debt. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Chem Dread, Male Tiefling Rogue 11
Medium (5'9") Tiefling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 80 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4

Possessions: 2800 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Duvamil Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan coat over a grey low-cut shirt, and a small hat upon her head. She wears her blonde hair down. She is very pretty but has cold, dead eyes.

Personality: Duvamil wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born on a small isolated farm. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world.

Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Duvamil Quillsharpener, Female Gnome Barbarian 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)12 (+1) 8 (-1)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Theobald Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He is typically in his Tanner uniform. His hair is short and auburn. He has gleaming, smiling green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small mountains village. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 3 years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Job, Nature, Rich. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Theobald Erenaeth, Male Half-Elf Rogue 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Athletics +5, History +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Tawna Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her hair is always cut to a buzz. Her violet eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic woman, Tawna's first love is herself. Her second love is also herself. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: The child of a Armorer, who enjoyed hunting, Tawna was taken on many hunting expeditions. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was granted druidic powers by her dying sister.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Tawna Underbough, Female Halfling Commoner 7
Small (2'9") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 42 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 8 (-1)5 (-3)
Skills Animal Handling +2, Performance +0
Senses Passive Perception 9
Languages Common, Halfling, Orc, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lezre Stanford, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears white trousers with blue and grey striped suspenders. She wears various colorful collared shirts. She has shaved her head bald. Her violet eyes peer out from beneath her Stetson white hat.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Mortician, her father struggled to pay the bills. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She became a Sage soon after.

Motivation: She is not mentally stable, and does not behave rationally; and obtaining odd cultural elven artifacts is her passion

Flaws: Insane. Bonds: Job, Adventurer, Poor, Debt. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Lezre Stanford, Female Half-Orc Aristocrat 3
Medium (5'1") Half-Orc, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Nimble In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown vest and prefers blue and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her fur, while still mostly yellow, has prominent grey streaks. She has green eyes and a brown hat with a blue feather.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She is a Metallic Dragon in disguise. Nimble abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she wants to meet her childhood hero

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Guardian, Adventurer. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Nimble In the Wind, Female Tabaxi Sorcerer 7
Medium (5'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)12 (+1) 14 (+2)18 (+4)
Skills Arcana +4, Performance +7
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 800 gp. Carved bone or ivory statuette (50 gp).


Social Check DCs


Kriv Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his spear. His crest is gold, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When he's not drinking or sleeping the drinks off, he's doing music.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Artistic. Bonds: Attractive, Job, Military. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Kriv Raghthroknaar, Male Dragonborn Expert 7
Medium (6'7") Dragonborn, Lawful Good (CR 7)
Armor Class 6
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)3 (-4) 10 (+0)8 (-1) 15 (+2)18 (+4)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 2d8+4, Ranged -1 / 2d8-4, Grapple +4

Possessions: 700 gp. Zircon (20 gp). Citrine (20 gp). Iolite (20 gp). Bloodstone (20 gp). 1 Minor magic item.


Social Check DCs

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