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NPC Generator

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Advanced [show]


Zogdûsh Watson, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'9" and lanky with angular features, he is an attractive figure. He wears a white coat over a black low-cut shirt, and a top hat upon his head. His brown hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Glassblower like his father before him.

Motivation: To get a good night's sleep; and nothing but the best is good enough for him

Ideals: Justice. Flaws: Insomniac, Shy. Bonds: Attractive, Mentor. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Zogdûsh Watson, Male Half-Orc Ranger 17
Medium (6'9") Half-Orc, Chaotic Good (CR 17)
Armor Class 12
Hit Points 114 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)15 (+2) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Arcana +8, Insight +6
Senses Passive Perception 10
Languages Common, Orc, Auran, Dwarven
Attacks Melee +11 / 5d4+5, Ranged +8 / 5d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140

Possessions: 9000 gp. Carved bone or ivory statuette (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A necklace of small pink pearls (6000 gp). Gold dragon comb with red garnet eye (1300 gp). Jeweled electrum ring (8000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (300 gp). Silver chalice with lapis lazuli gems (40 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (1300 gp). Large well-done wool tapestry (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Silver comb with moonstones (400 gp). Old masterpiece painting (2000 gp). Gold and topaz bottle stopper cork (1300 gp). Silver chalice with lapis lazuli gems (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Fire opal pendant on a fine gold chain (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Silver comb with moonstones (400 gp). Cloth of gold vestments (40 gp). 1 Medium magic item.


Social Check DCs


Dariff Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she very much looks the part of a Bellfounder, and is pretty ugly. Her red hair is matted, messy, and big. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to make people angry or surprised. Animals are drawn to her, and she is able to talk to them.

History: Born in the west to a Bellfounder, Dariff learned a great deal about her father's area of expertise. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was granted arcane powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Dariff Brawnanvil, Female Dwarf Commoner 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 13 (+1)4 (-3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aldous Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. With a patchy auburn beard and wild auburn hair. He has a dull look in his green eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful slaver made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur, Fighting. Bonds: Attractive, Religious, Mentor. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Aldous Thackeray, Male Human Warlock 11
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 17 (+3)17 (+3)
Skills Intimidation +7, Religion +6
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 500 gp. Obsidian (11 gp). Jade (140 gp). Blue diamond (4000 gp). Sardonyx (80 gp). Zircon (80 gp). Banded agate (11 gp). Deep green spinel (140 gp). Chrysoprase (80 gp). Red garnet (140 gp). Iolite (80 gp).


Social Check DCs


Shivering Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. His fur is short and white. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to loving parents in a slum to the north. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now spends his time doing works of charity.

Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Shivering Treat, Male Tabaxi Rogue 7
Medium (5'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 9
Hit Points 56 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Krimmon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white costume with the symbols of death on his torso. His white hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: A rival would like him out of the picture; and money/treasure

Flaws: Antagonistic. Bonds: Mentor, Rich, Military, Criminal record. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Krimmon Nimblefingers, Male Halfling Commoner 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Athletics +2, Investigation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp. Brown-green garnet (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sutha Byron, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fighting clothing, which leaves very little to the imagination. Her red hair is singed and shortened. Her brown eyes are slightly larger than normal.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Sutha enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Sutha was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Secretive, Hedonist. Bonds: Poor. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Sutha Byron, Female Half-Orc Expert 7
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 13 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Nirgel Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in a clean green cloak covering his clean studded leather. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the north to a Miller, Nirgel learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He now mingles about in high society.

Motivation: To be a Navigator again; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Criminal record, Job, Rich, Adventurer. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Nirgel Ennui, Male Tiefling Druid 7
Medium (6'0") Tiefling, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 8 (-1)12 (+1) 14 (+2)7 (-2)
Skills History +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 800 gp. Jeweled anklet (1000 gp). Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberdeb Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large tan jacket. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eberdeb took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insomniac, Impulsive, Disease. Bonds: Nature, Criminal record. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Eberdeb Scheppen, Male Gnome Aristocrat 3
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Sethrekar Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears a black costume with the symbols of the four houses of cards on his torso. His long copper crest is drawn into a two foot long braid. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Knight business at a young age. He struck it rich when he found rare goods in large quantities. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Job, Rich. Occupation: Knight

Voice: Speaks with squeezed throat

Attributes [hide]

Sethrekar Akambherylliax, Male Dragonborn Warrior 9
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1500 gp. Eyepatch with mock eye of sapphire and moonstone (2300 gp).


Social Check DCs

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