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NPC Generator

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Advanced [show]


River In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple blue line shooting up and back down, and carries glaives. Her brown fur is smooth and relatively long. She wears large thick round spectacles.

Personality: She dislikes all the random violence that takes place in the south. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born in a small village she learned the ways of the warrior from her mother. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends.

Ideals: Fighting, Pacifist. Bonds: Has a crush, Adventurer. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

River In the Wind, Female Tabaxi Adept 4
Medium (4'9") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Athletics +1, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 11000 cp.


Social Check DCs


Ahinar Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is short and chestnut. She has several tiny amethyst earrings on each ear.

Personality: Confrontational and typically high on some drug or another. She also has developed a complete distrust of the Fletcher profession.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father took her hunting and taught her how to get in the mind of other creatures. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Shepherd responsibilities is difficult; and she is unsatisfied with her job

Flaws: Addict, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Ahinar Raethran, Female Half-Elf Barbarian 5
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)10 (+0) 17 (+3)15 (+2)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Eye agate (16 gp). Jet (150 gp). Jade (150 gp). 1 Minor magic item.


Social Check DCs


Oriel Moreno, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is long and black with streaks of chestnut, and is pulled back with small grey clips. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is happy with her job as a Fortune-teller. She turns her eye from what people do, preferring to live and let live. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Oriel was born with her father's beautiful face. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and money/treasure

Ideals: Fighting. Bonds: Rich, Attractive, Job. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Oriel Moreno, Female Human Sorcerer 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Beast Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a brown costume with the symbols of strength on her torso. She wears a colorful flower in her red fur. Her green eyes dart from person to person to random spaces in the air.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Beast was born on a far northern desert where she grew up under the tutelage of her father, an expert Cartwright. She moves from town to town, unable to find a place to settle.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Immigrant, Slave. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Beast Paws, Female Tabaxi Ranger 9
Medium (4'10") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vicky Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame, and she perpetually has her bow ready. Her silver hair is wavy and long. She tend to wears goggles to shield her eyes.

Personality: Vicky wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She has a habit of throwing herself into exceedingly dangerous situations.

History: Vicky was raised in a hard working conservative environment. She worked as a nervous Fletcher and found it very stressful. She ran away from her former home and has been making her living as a Fletcher for the past few years.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Vicky Amakiir, Female Half-Elf Paladin 1
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Rosamund Wakefield, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long brown hair is drawn into a two foot long braid. She has several tiny aquamarine earrings on each ear.

Personality: She dislikes all the random violence that takes place in the east. She never wears the same outfit twice, unless she absolutely has to.

History: From birth she was tutored by a cruel and relentless mentor. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Pacifist, Artistic. Bonds: Rich, Mentor. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Rosamund Wakefield, Female Human Fighter 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Right-Handed Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He carries with him a set of hammers on his belt, each one with a aquamarine on the hilt. He wears his yellow fur down. His green eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village he learned the ways of the warrior from his mother. He moved out south to avoid the crime he committed. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Criminal record. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Right-Handed Of Shadows, Male Tabaxi Aristocrat 5
Medium (5'11") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 15 (+2)9 (-1)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. He wears his golden hair up. He has brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is afraid of women and trembles around them

History: When he was but 8 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Flaws: Shy. Bonds: Immigrant, Nature, Family. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Trym Firahel, Male Half-Elf Monk 14
Medium (5'0") Half-Elf, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 69 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 17 (+3)14 (+2)
Skills Animal Handling +8, Religion +8
Senses Passive Perception 13
Languages Common, Elven, Halfling, Aquan, Goblin
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1

Possessions: 800 pp. Eye agate (9 gp). Violet garnet (600 gp). Tiger eye turquoise (9 gp). Aquamarine (600 gp). Tourmaline (150 gp). Deep green spinel (150 gp). Freshwater pearl (9 gp). Blue quartz (9 gp). Smoky quartz (30 gp).


Social Check DCs


Orianna Knack, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She usually wears her green robe and has her kukri always slung over her shoulder. She wears her dark red hair down. Her eyes are likewise gold.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a great chef.

History: A powerful brothel owner made her what she is. She worked as a nervous Blacksmith and found it very stressful. After a long history of fighting, Orianna and her spouse have recently divorced.

Motivation: Wants to work out more often; and balancing her hectic life and new blacksmith responsibilities is difficult

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Orianna Knack, Female Tiefling Fighter 7
Medium (5'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)9 (-1) 9 (-1)15 (+2)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 9
Languages
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 60 pp. Alexandrite (400 gp). Golden pearl (110 gp). Black pearl (400 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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