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NPC Generator

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Advanced [show]


Gale Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel shirt with thin blue vertical stripes and green pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her fur is red and curly. She has gleaming, smiling amber eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Apothecary arts, while her mother instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, she has sought to make the best of life.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Ideals: Optimist. Bonds: Attractive, Adventurer, Rich. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Gale Of World, Female Tabaxi Rogue 8
Medium (5'8") Tabaxi, Lawful Good (CR 8)
Armor Class 10
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 100 pp. Jet (100 gp). Obsidian (9 gp). Rose (60 gp).


Social Check DCs


Ruloth Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She has the majority of her body covered in plate. Her red crest, when down, is lengthy. She has several tiny amber earrings on each ear.

Personality: She is a hateful person. She taunts others and blames them for her problems. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Crown-heir arts, while her mother instructed her in etiquette, music and courtly manner. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's repulsed by the PC; and her religion dominates her actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Ruloth Linxakasendalor, Female Dragonborn Wizard 8
Medium (6'2") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 3 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 6 (-2)11 (+0) 15 (+2)17 (+3)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 30 pp.


Social Check DCs


Skirt Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a axe on her belt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She has wavy gray fur. Her amber eyes dart from person to person.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She is a Deep Scion in disguise. Cursed with unlife at a very young age, Skirt has worked very hard to control her curse. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Sensitive, Disease. Bonds: Religious, Adventurer. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Skirt Blossom, Female Tabaxi Monk 10
Medium (4'11") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 10 (+0)11 (+0)
Skills Religion +6, Stealth +6
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his left hand. His hair is long and golden with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He has worked as a Seamstress like his father before him.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wishes to resurrect an old love

Flaws: Antagonistic. Bonds: In love, Nature, Job, Enemies. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sapply Glittergem, Male Gnome Warlock 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 48 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 20 (+5)14 (+2) 16 (+3)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 500 gp. Chrysoprase (20 gp). Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs


Frederick Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy yellow suit. He has shaved his head bald. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He would like to get married and retire; and he wants revenge against gnolls

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Enemies, Nature, Has a crush. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Frederick Ariessus, Male Half-Elf Bard 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Fonkin Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with finding treasure.

History: He was born in the west. When Fonkin reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Fonkin Musgraben, Male Gnome Ranger 3
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 20 (+5)15 (+2) 17 (+3)11 (+0)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Alexandrite (200 gp). Golden yellow topaz (200 gp). Obsidian (12 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roland Marlee, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by beers. He wears his golden hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.

History: Roland lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted martial powers by his dying brother.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Persistence, Gifted. Flaws: Ugly, Impulsive. Bonds: Family, Criminal record. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Roland Marlee, Male Human Monk 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 5000 cp. 4 Holy water.


Social Check DCs


Mehen Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. His brass crest is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Athletic, Opinionated, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Mehen Yarjerit, Male Dragonborn Barbarian 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 49 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 10 (+0)7 (-2) 15 (+2)15 (+2)
Skills Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Richie, Female Human [Permalink]

Personal [hide]

Description: This woman is well dressed, constantly wearing a brown suit, black shirt, and pastel tie, and sports empty pouches on her belt. Her hair, while still mostly brown, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the east to a Stylist, Matilda learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her relatives are trying to arrange a marriage; and she has money and likes to spend it

Bonds: Job, Rich, Adventurer, Family. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Matilda Richie, Female Human Cleric 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 14 (+2)17 (+3)
Skills Arcana +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp. Carnelian (80 gp).


Social Check DCs

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