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NPC Generator

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Advanced [show]


Jebeddo Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is lengthy and is close to two feet long. His eyes are violet and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Jebeddo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Immigrant. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Jebeddo Fapplestamp, Male Gnome Paladin 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 gp. Eye agate (7 gp).


Social Check DCs


Bertram Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a violet armored body suit, with a simple grey line shooting up and back down. His black hair is drawn into a tight pony tail with a skull scrunchie. This green eyed northerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Joker. Flaws: Mundane. Bonds: Family. Occupation: Miller

Voice: German accent

Attributes [hide]

Bertram Mancilla, Male Half-Elf Cleric 1
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 cp.


Social Check DCs


Ralf Denholm, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly silver, has prominent grey streaks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and money/treasure

Flaws: Ugly, Addict, Selfish, Disease. Bonds: Rich. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Denholm, Male Human Fighter 11
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Celestial
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 800 gp. Jasper (80 gp). Deep blue spinel (300 gp). Freshwater pearl (12 gp). Violet garnet (300 gp). Jacinth (4000 gp). Deep green spinel (150 gp). Deep green spinel (150 gp). Carnelian (80 gp). Red garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a worn and beaten armor. Her fur is yellow, silky, and of moderate length. She wears large thick round spectacles.

Personality: A deeply religious woman she believes everything happens for a reason. As long as the job gets done she does not care how it got done.

History: River was raised in a hard working conservative environment. Her childhood dream was to be a Butcher, but she was a colossal failure. She has worked as a Fortune-teller like her father before her.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Professionalism, Fighting. Bonds: Attractive, Religious, Job. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

River Of Snakes, Female Tabaxi Ranger 11
Medium (6'3") Tabaxi, Neutral Good (CR 11)
Armor Class 10
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 13 (+1)17 (+3)
Skills Insight +5, Intimidation +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Twist, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear green pants and tee shirts. He has done his best to style his brown hair to look like a famous performer. He has gold eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.

History: His mother raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Stylist, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Athletic, Passionate, Artistic. Bonds: Nature, Family. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

Modean Twist, Male Tiefling Cleric 2
Medium (5'6") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)13 (+1) 10 (+0)18 (+4)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Moonstone (30 gp).


Social Check DCs


Uadjit Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she very much looks the part of a Apothecary. Her copper crest is still thick. She has gleaming, smiling gold eyes.

Personality: Aggressive, abrasive, and angry, Uadjit embodies much of what other species detest in the Dragonborns. She is a font of random trivia from the lore and stories she has discovered

History: Uadjit was born with her father's beautiful face. A freak accident while working with her Mortician father left her crippled. She became a Apothecary soon after.

Motivation: To be a Mortician again.

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Job, Attractive. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Uadjit Baharoosh, Female Dragonborn Aristocrat 7
Medium (6'5") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 13 (+1)9 (-1) 7 (-2)10 (+0)
Skills History +2, Stealth +6
Senses Passive Perception 8
Languages
Attacks Melee +8 / 2d8+5, Ranged +6 / 2d8+3, Grapple +5

Possessions: 600 gp. Alexandrite (700 gp). Freshwater pearl (12 gp). Deep blue spinel (700 gp). Silver pearl (40 gp). 1 Minor magic item.


Social Check DCs


Vicky Tattersall, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman usually wears her brown robe and has her whip always slung over her shoulder. Her black hair is braided into rings. She wears crescent spectacles with a black brim.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born on a small isolated farm. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Poor, Family, Nature, Adventurer. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Vicky Tattersall, Female Human Wizard 2
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)16 (+3) 4 (-3)9 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 7
Languages Common, Goblin, Druidic, Celestial
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Meena Welber, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She is wearing the road beaten gear of a warrior. Her hair is short and auburn. She has several tiny amber earrings on each ear.

Personality: She exudes charisma. She is a tour de force of persuasion. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Meena was born in the south. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Seeks redemption; and she has passion for adventuring and risk

Ideals: Fighting, Persistence. Bonds: Rich, Attractive, Adventurer, Criminal record. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Meena Welber, Female Gnome Aristocrat 1
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)10 (+0) 9 (-1)10 (+0)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 500 sp.


Social Check DCs


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is lengthy. His face is scarred and worn.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anverth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anverth. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he has comitted a past crime that haunts him to this day

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Military, Criminal record. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Anverth Timbers, Male Gnome Druid 14
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 82 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Medicine +6
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146554

Possessions: 1100 pp. Blue quartz (4 gp). Golden yellow topaz (1000 gp). Chalcedony (20 gp). Alexandrite (1000 gp). Malachite (4 gp). Black opal (800 gp). Obsidian (4 gp). Smoky quartz (20 gp). Eye agate (4 gp). Jasper (20 gp). Tourmaline (130 gp). Red-brown spinel (130 gp). Bloodstone (20 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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