Hecat Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green feathered hat and green clothes. Her hair is short and purple. Her gold unseeing eyes seem to look past you.
Personality: While she acts the brute, she is far gentler than she would appear. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. Hecat was born on a far western mountains where she grew up under the tutelage of her father, an expert Adventurer. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud; and she is greedy
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Rich, Immigrant, Enemies. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Celestial, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Quarion Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, blue cloak. His auburn hair and beard is wavy and long. His green eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: He is wracked by social anxiety; and he would like to get married and retire
Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Rich, Has a crush. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Gnome, Halfling
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. Zircon (50 gp).
Bree Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'2". She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is short and blonde. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a logical person and will generally grow upset if things defy logic and science.
History: Bree was born in the east. At a young age she loved to build and create. Her first spouse was a Apothecary, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: Money/treasure; and her spouse's relatives view her with great suspicion
Ideals: Professionalism, Logical, Persistence. Bonds: Family, Rich. Occupation: Seamstress
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Undercommon, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
Ombul Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is black and curly. His eyes are a pleasant violet.
Personality: He loves telling others what to do and how they should feel about things. He is a very good compulsive liar and kleptomaniac.
History: He got into the Mercenary business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.
Motivation: He is a bit of a kleptomaniac; and he is compelled to act according to his religious beliefs
Ideals: Opinionated. Bonds: Criminal record, Job, Adventurer, Religious. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Elysande Yardley, Female Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has a very tight haircut. She is baby faced.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She invites people to come help in her community garden.
History: She was born on a small isolated farm. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Entrepeneur. Flaws: Sensitive. Bonds: Nature, Adventurer. Occupation: Map Maker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. 1 Smokesticks.
Kerkad Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His brass crest is lengthy. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a minor phobia of water and hates getting wet.
History: Kerkad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered dancing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Artistic, Fighting. Flaws: Fearful, Antagonistic. Bonds: Poor. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp.
Quarion Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'11". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a glaive. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He feeds upon the attention of others.
History: Quarion was born in the west. At a young age he loved to build and create. Quarion abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 5000 cp.
Erdan Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his violet eyes scan people very quickly.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with his god.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Athletic. Bonds: Immigrant, Attractive, Religious, Rich. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 9 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 6 (-2) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 2000 sp. Gold and topaz bottle stopper cork (1100 gp). Sapphire pendant on gold chain (1300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Solid gold idol (400 gp).
Mreksh Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He keeps his red crest in a flapper bob. His eyes are red.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: To find somewhere to settle down; and to share knowledge with the world
Ideals: Logical, Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Barkeep
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 11)
Armor Class 10
Hit Points 39 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +5
Possessions: 1300 gp. Blue sapphire (1100 gp). Obsidian (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!
