Werydd Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her red hair in a pixie cut. She wears an eyepatch.
Personality: She is happy with her job as a Armorer. She turns her eye from what people do, preferring to live and let live. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: She wants nothing more than to rejoin the army; and wishes to resurrect an old love
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, In love, Military. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 8000 cp.
Mijira Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has a large black mantle and cape that has been intricately interwoven into her red robe. Her broad hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Her mother raised her in a mountain cabin. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Soapmaker
Voice: Raspy
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 9 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 6 (-2) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: White opal (1300 gp). Chrysoberyl (110 gp). Alexandrite (1000 gp). Chalcedony (30 gp). Chalcedony (30 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.
Quespa Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a worn and beaten armor. Her Stetson hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Dragonborn Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 140 gp. 1 Superior lock.
Mary Allerton, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her moppish chestnut hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to a criminal king-pin and mafia family Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She'd like to take her coworkers down a peg; and her spouse's relatives view her with great suspicion
Ideals: Logical. Flaws: Mundane. Bonds: Criminal record, Family, Job. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 370 pp. Azurite (10 gp). Rock crystal (20 gp). Zircon (20 gp). White pearl (150 gp). Onyx (20 gp). Zircon (20 gp). Tiger eye turquoise (10 gp). Peridot (20 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ethereal In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tattered old clothes. His Stetson hat is riddled with cuts and holes. His eyes are yellow and catlike.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Ethereal studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Glassblower. He struck the Glassblower job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Terse, Selfish. Bonds: Job. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 14)
Armor Class 14
Hit Points 17 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +9
Possessions: 1100 pp. Banded agate (12 gp). Freshwater pearl (12 gp). Obsidian (12 gp). Black pearl (300 gp). Amethyst (120 gp). Hematite (12 gp). Malachite (12 gp). Lapis lazuli (12 gp).
Astaro Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, black cloak. She is physically well-built. Her brown hair, when down, is lengthy. Her ears are large.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has achieved small success as a Sailor.
Motivation: To reunite with her old friends; and regain custody of her daughter
Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Family, Job, Adventurer. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 7)
Armor Class 9
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 gp. Freshwater pearl (9 gp). Smoky quartz (60 gp). Jet (110 gp). Aquamarine (800 gp).
Torinn Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His green crest is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.
History: He got into the Priest business at a young age. A freak accident while working with his Carter father left him crippled. He tends to his Priest job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Dimble Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish black hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.
Motivation: His religion dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Antagonistic. Bonds: Family, Adventurer, Criminal record, Religious. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Abyssal, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 34000 sp. 2 Antitoxin. 1 Tanglefoot bags. 1 Tanglefoot bags. 2 Antitoxin.
Sarah Cromwell, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and brown handkerchief worn on her left side. She is physically well-built. Her tied-back hair is white. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Servant. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Disease. Bonds: Enemies, Job, Adventurer. Occupation: Servant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. Chrysoprase (80 gp).
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