Emma Stratford, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears grey painted combat armor at almost all times. She has a very tight haircut. She has gleaming, smiling brown eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Flaws: Secretive, Disease, Insomniac. Bonds: Adventurer. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 300 sp.
Symma Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her long brown hair is drawn into a two foot long braid. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Symma will drive conversation. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a Fortune-teller, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Server hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Server
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
Balifra Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scimitar, but if one is not available she will default to her morningstar. She keeps her long golden hair kept up in a rat tail. Her amber eyes are slightly larger than normal.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A powerful slaver made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the north; and her relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Mentor. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: Just what you see.
Harriet Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is blonde and curly. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: The child of a Guard, who enjoyed hunting, Harriet was taken on many hunting expeditions. A gifted student she started as a Guard, but she got bored and became a Soapmaker. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Meet up once more with her childhood friend; and she'd like to take her coworkers down a peg
Flaws: Addict. Bonds: Rich, Job, Adventurer, Nature. Occupation: Soapmaker
Voice: Raspy
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 71 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: Just what you see.
Dalgal Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a pickaxe. He wears his hair in dreadlocks. His thin eyebrows rest above his beady violet eyes.
Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of brigands once and for all.
History: The child of a Ploughman, who enjoyed hunting, Dalgal was taken on many hunting expeditions. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud; and many brigands want him driven away
Flaws: Ugly, Insane. Bonds: Enemies, Nature, Debt. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 10
Hit Points 72 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven, Elven, Undercommon, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1100 gp. Smoky quartz (20 gp). Blue sapphire (1300 gp). Freshwater pearl (13 gp). Hematite (13 gp).
Art Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she very much looks the part of a Detective. She keeps her long cinnamon fur kept up in a rat tail. She has amber eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not trust anyone and sleeps with one eye open.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Detective responsibilities is difficult; and to be a cartwright again
Ideals: Optimist, Gifted. Flaws: Insomniac, PTSD. Bonds: Job. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Melissa Dudley, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in earthy colors with a brown and yellow handkerchief worn on her right side. Her golden hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is able to fit into much smaller and tighter spaces than normal.
History: Melissa lived on a farm with her mother, near the main road leading to a nearby town. She has had some formal painting training, and achieved minor success. Since then, she has sought to make the best of life.
Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Artistic. Flaws: Insane. Bonds: Family. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp.
Pennie Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is long and white with streaks of red, and is pulled back with small red clips. She wears round tiny glasses practically rammed into her face.
Personality: She has a massive crush on the younger sibling of the Bounty Hunter who has hired her part-time. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.
Motivation: To settle down with her crush.
Ideals: Fighting. Bonds: Rich, Immigrant, Has a crush, Nature. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 44 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Alexandrite (1200 gp). Citrine (50 gp). Golden yellow topaz (1200 gp).
Fabien Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. He wears his auburn hair down. His hazel eyes dart from person to person.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has money and likes to spend it
Bonds: Attractive, Enemies, Adventurer, Religious, Rich. Occupation: Body Guard
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate.
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