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NPC Generator

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Advanced [show]


Gynnie Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears tattered old clothes. She keeps her red hair in a pixie cut. Her thin eyebrows rest above her beady blue eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She also is a firm believer in the womanly ideal.

History: Gynnie lived on a farm with her mother, near the main road leading to a nearby town. She was an apprentice working in her mother's forge. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: An old rival family wants her found.

Flaws: Ugly, Shy, Impulsive. Bonds: Family, Job. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Gynnie Smoothhands, Female Halfling Commoner 8
Small (2'9") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 34 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Insight +6, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 160 pp.


Social Check DCs


Mardred Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver hair is lengthy. Her amber eyes dart from person to person.

Personality: She likes to make people angry or surprised. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She has decided she is irredeemable; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record, Attractive. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Mardred Silverstone, Female Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 350 gp.


Social Check DCs


Geva Garcia, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her brown hair, when down, is lengthy. Her eyes are hazel and catlike.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has a rivalry with the Church that dominates her actions; and she is a bit of a kleptomaniac

Flaws: Emotional, Insane. Bonds: Rich, Criminal record, Religious. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Geva Garcia, Female Half-Elf Wizard 1
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp.


Social Check DCs


Windy Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Map Maker. He is muscular with a powerful set of arms. His fur is brown and very short. His eyes are blue and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Windy Of Ale, Male Tabaxi Commoner 1
Medium (6'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)9 (-1) 13 (+1)9 (-1)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Umpen Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His golden hair is heavily combed to the left. His brown eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Umpen grew up listening to his mother's many stories. He found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk

Ideals: Optimist, Logical. Flaws: Fearful. Bonds: Adventurer, Rich. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Umpen Munggen, Male Gnome Monk 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Elven, Giant
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Kriv Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. He wears a colorful flower in his copper crest. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.

History: Sold as a small child to a wizard, Kriv was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Guardian, Mentor. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Kriv Esstyrlynn, Male Dragonborn Bard 2
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)11 (+0) 18 (+4)10 (+0)
Skills Athletics +5, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 340 gp.


Social Check DCs


Tawar Hackney, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her golden hair is thinning but still full. She is very pretty but has cold, dead eyes.

Personality: This woman loves singing and to teach people singing more than just about anything. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Tawar was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She helped her father out around the business and became quite the natural. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Tawar Hackney, Female Half-Orc Aristocrat 6
Medium (5'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)7 (-2) 5 (-3)7 (-2)
Skills Arcana +1, Insight +0
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 sp. Golden yellow topaz (900 gp). Tiger eye turquoise (14 gp). Golden pearl (90 gp). Emerald (900 gp).


Social Check DCs


Korinn Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red crest is singed and shortened. She wears large thick round spectacles.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Korinn grew up listening to her mother's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with her old friends.

Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Adventurer. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Korinn Argenthrixus, Female Dragonborn Expert 3
Medium (6'1") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)7 (-2) 9 (-1)16 (+3)
Skills Performance +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 1 Disguise kit. 1 Small steel mirror.


Social Check DCs


Sannl Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. She has a very tight haircut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She feeds upon the attention of others.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 16th year, her parents were killed by a illithids raid, leaving Sannl alone in the world. After a stint in an orphanage, she was adopted. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She wants revenge against illithids; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Joker. Bonds: Rich, Attractive, Religious, Enemies. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Sannl Eversharp, Female Dwarf Commoner 7
Medium (3'10") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Arcana +4, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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