Krimmon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His silver hair is greasy and uncared for. This green eyed northerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Dyer, who enjoyed hunting, Krimmon was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Krimmon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Krimmon. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Dilettante
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10 pp.
Katherine Camden, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female wears a worn and beaten armor. She is tall, broad shouldered and powerfully built. Her hair is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She snorts whenever she laughs or is feeling confident. Around other people she will do her best to conceal her emotions and appear jolly.
History: Katherine hails from a village terrorized by illithids. In her 17th year, her parents were killed by a illithids raid, leaving Katherine alone in the world. After a stint in an orphanage, she was adopted. She now travels the world, in search of power and loot.
Motivation: She feels kind of lost in life; and a deep hatred of illithids
Flaws: Shy, Depressed. Bonds: Attractive, Enemies, Adventurer. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 290 gp.
Sweet On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a dagger on it. She has dyed her greying orange fur a little too much giving a sharp orange color. Her blue eyes dart from person to person.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She was born several months after her mother was called into army service. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She has never given up on her dancing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels kind of lost in life
Ideals: Fighting, Artistic. Flaws: Racist, Depressed. Bonds: Military. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Ignan, Gnoll, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Rose (70 gp). Tiger eye turquoise (10 gp). Chrysoberyl (130 gp). Golden yellow topaz (300 gp).
Leucis Hate, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. His black hair is thinning but still full. His eyes are gold and catlike.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.
History: Born in the east his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and revenge
Ideals: Professionalism. Flaws: Racist, Shy. Bonds: Poor, Religious, Enemies. Occupation: Laborer
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 60 pp.
Thamior Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of luck on his torso. His hair is black and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Carpenter. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Carpenter
Voice: Low range voice
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Infernal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Virra Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her silver hair is cut jaggedly and amateurishly. Her brown eyes lackadaisically let the world flow into them.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Virra reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Impeccable, Opinionated. Bonds: Rich, Military, Family. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Aquan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 220 gp.
Henry Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his shield. His moppish blonde hair is in a traditional bowl cut. His eyes are brown and catlike.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Layabout, his mother struggled to pay the bills. In his 12th year, his parents were killed by a orcs raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and wants to raise his children well
Flaws: Sensitive. Bonds: Enemies, Poor, Family. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
Possessions: 1200 sp.
Fargrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Spy and is in decent physical shape. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.
History: The child of southern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to end his boredom
Ideals: Optimist. Flaws: Ugly, Impulsive, Mundane. Bonds: Immigrant, Job. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 280 gp. 1 Banded mail.
Leucis Silence, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears black trousers with grey and yellow striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. His silver hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted druidic powers by his dying brother.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Bonds: Immigrant, Attractive, Military. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 14 (+2) | 18 (+4) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Abyssal, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
