Torz Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He has all his life been fascinated with painting.
History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered painting. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Gifted, Artistic. Flaws: Insane. Bonds: Attractive, Military. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 4 (-3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Cloth of gold vestments (110 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Gold music box (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drifting Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she is well dressed, constantly wearing a pastel suit, yellow shirt, and violet tie, and is pretty ugly. Her orange fur is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She got into the Shoemaker business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Shoemaker. She ran away from her former home and has been making her living as a Shoemaker for the past few years.
Motivation: Wants to raise her children well; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 2300 sp. 1 Masterwork Uncommon Weapon.
Dreali Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. He has a silver handlebar mustache and slicked back silver hair. His face is scarred and worn.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: Wants to raise his children well.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Slave, Family. Occupation: Apothecary
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Fiery yellow corundum (1600 gp). White pearl (140 gp). 1 Minor magic item. 1 Minor magic item.
Nalral Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing colorful clothing, dressed as a Seamstress. He keeps his red hair in a pixie cut. He has several tiny jet earrings on each ear.
Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He comes from a rich southern family. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to meet his childhood hero; and he has money and likes to spend it
Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Family, Adventurer. Occupation: Seamstress
Voice: Scratchy, weak
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Kansif Kensley, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is well kept. Her eyes are violet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Kansif and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Shepherd
Voice: Italian accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 160 gp. 1 Masterwork Uncommon Weapon.
Lamlis Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has blonde hair. His amber eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments
History: Lamlis was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to dwarven people
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Attractive, Job, Military. Occupation: Slave Trader
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 310 gp.
Trail Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears pastel painted combat armor at almost all times. Her fur is short and gray. Her face is scarred and worn.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She is a Hag in disguise. A gypsy cursed her at a young age, leading to her ugly appearance. She is searching for what she claims is her rightful reward.
Motivation: Her relatives are trying to arrange a marriage; and she wants to meet her childhood hero
Flaws: Ugly. Bonds: Adventurer, Family, Religious. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 14)
Armor Class 13
Hit Points 41 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 7 (-2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: Tourmaline (80 gp). Red spinel (80 gp). Bloodstone (40 gp). Black pearl (400 gp). Citrine (40 gp). Hematite (8 gp). Violet garnet (400 gp). 1 Medium magic item.
Lezre Washington, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an entirely white suit with black socks and a vest with buckled shoes. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a card on it. Her long red hair is drawn into a two foot long braid. Her ears are large.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not believe in violence as a means to an end. She is a dedicated Map Maker but believes her peers are too gung-ho.
History: Sold as a small child to a brothel owner, Lezre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She struck the Map Maker job and began her own company from there.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 15)
Armor Class 11
Hit Points 107 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 1100 pp. Banded agate (13 gp). Smoky quartz (50 gp). Bloodstone (50 gp). Sardonyx (50 gp). Deep blue spinel (1100 gp). 1 Medium magic item.
Verna Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a well pressed and immaculate suit (or dress), and sports empty pouches on her belt. She wears her hair in dreadlocks. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is not mentally stable, and does not behave rationally; and to be a glassblower again
Ideals: Logical, Artistic. Flaws: Shy, Insane. Bonds: Job. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp. Tourmaline (140 gp). Tiger eye turquoise (11 gp). Hematite (11 gp). Malachite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
