Keyleth Madden, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears clothing that is held on in multiple layers but all of it is in poor condition. She is tall, broad shouldered and powerfully built. Her hair is long and red with streaks of black, and is pulled back with small violet clips. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Butcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.
Motivation: Wants to have a good time and be beloved; and expand her business
Ideals: Optimist, Philantrophist. Bonds: Poor, Attractive, Military. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Auran, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp. 1 Minor magic item.
Naeris Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple blue robe with black stripes complete with hood. He wears a colorful flower in his red hair. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south to a Servant, Naeris learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. Malachite (12 gp).
Thorpe Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Thorpe is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Navigator business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Navigator.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new navigator responsibilities is difficult
Flaws: Depressed, Shy. Bonds: Slave, Attractive, Job. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
Faral Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a simple tan robe with brown stripes complete with hood. She has moderate length auburn hair. Her eyes are a pleasant amber.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Cook
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
Gimurt Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" southern man, he typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His small hat is riddled with cuts and holes. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a minor phobia of water and hates getting wet.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: He feels threatened by others; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Ugly, Fearful, Insane. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 28 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp.
Fonkin Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears tan cloth garments or leather armor. He has moderate length red hair. His green eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical. Flaws: Sensitive, Hedonist, Antagonistic. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Red-brown spinel (140 gp). Red spinel (140 gp). Jasper (80 gp). Peridot (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Xanaphia Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: Xanaphia is depressed about a lot of things. She tends to be a nihilist. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born several months after her father was called into army service. After coming to the age of reason, Xanaphia took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Attractive, Job, Military. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Theriatis Hanali, Male Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has shaved his head bald. His blue unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and wants his loneliness to end
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Religious, Nature. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Sybil Blakeley, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a perfectly clean shirt and pair of pants. She sports a flattop hair cut. Her brown eyes are slightly larger than normal.
Personality: Cocky and sure of herself, she believes she is the best Mayor born in the past three hundred years. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: The child of a Jeweler, who enjoyed hunting, Sybil was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has achieved small success as a Mayor.
Motivation: To be a Jeweler again; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Mayor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 9 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 2800 gp. Sard (50 gp). Sard (50 gp). Hematite (7 gp). Eye agate (7 gp). Moss agate (7 gp). Jet (70 gp). Freshwater pearl (7 gp). Bloodstone (50 gp). White pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!