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NPC Generator

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Advanced [show]


Helen Byron, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, constantly wearing a grey suit, yellow shirt, and brown tie. Her auburn hair is knotted and matted. She has brown eyes.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born on a small isolated farm. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and seeks redemption

Ideals: Persistence. Bonds: Enemies, Criminal record, Nature, Adventurer. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Helen Byron, Female Human Cleric 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Chalcedony (40 gp).


Social Check DCs


Kellen Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many brown ritualistic tattoos. He wears many layers of old clothing at all times. His chestnut hair is greasy and uncared for. His hazel eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with lycanthropy at a very young age, Kellen has worked very hard to control his curse. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly, Addict, Disease. Bonds: Poor, Adventurer. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Kellen Fiddlefen, Male Gnome Wizard 3
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Kadana Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a black wide-brimmed hat and black clothes. Her blue crest has been sun bleached extensively. Her fierce red eyes like to dwell on things.

Personality: She dislikes all the random violence that takes place in the north. Energy wise she seems alert and responsive.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Kadana was left her father's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Pacifist, Professionalism. Flaws: Addict. Bonds: Military, Job. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kadana Phrahdrandon, Female Dragonborn Commoner 9
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 10 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)13 (+1) 15 (+2)18 (+4)
Skills Intimidation +7, Medicine +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear red clothing when he does not wear armor. He wears a colorful flower in his auburn hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Kelter was born with his father's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. In the meantime he has taken over work as a Apothecary and occasionally as a mercenary.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Family, Job. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Kelter Fatrabbit, Male Halfling Bard 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 gp.


Social Check DCs


Trail Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a brown suit, black shirt, and white tie. His beige fur is thinning but still full. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trail was born the youngest of three triplets. Through the years after Trail was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trail's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Disciplined, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Trail Of Clay, Male Tabaxi Ranger 6
Medium (5'8") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Golm Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His chestnut hair is singed and shortened. His eyes are hazel and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Half-Orc Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Golm Woods, Male Half-Orc Warrior 13
Medium (5'8") Half-Orc, Chaotic Good (CR 13)
Armor Class 11
Hit Points 86 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc, Infernal, Halfling, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. Lapis lazuli (16 gp).


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a pastel shirt with thin violet vertical stripes and tan pants. His brown fur is thinning but still full. His eyes are hazel and beady.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 7 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Flask Candle, Male Tabaxi Expert 19
Medium (6'4") Tabaxi, Lawful Evil (CR 19)
Armor Class 13
Hit Points 123 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills History +8, Investigation +8
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 5d8-3, Ranged +9 / 5d8+3, Grapple +3

Possessions: 6000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Solid gold idol (800 gp). Black velvet mask with numerous citrines (90 gp). Brass mug with jade inlays (500 gp). Jeweled gold crown (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Old masterpiece painting (1400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). A necklace of small pink pearls (5000 gp). Gold and topaz bottle stopper cork (1300 gp). Gold dragon comb with red garnet eye (1300 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Old masterpiece painting (1400 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Maynild Carlyle, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a perfectly clean shirt and pair of pants. With wild golden hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing herself, she comes off as nervous. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born in the south her family was never financially stable. She moved from fad to fad and when she turned 15 she discovered dancing. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Maynild never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wants to have a good time and be beloved; and expand her business

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, In love, Poor. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Maynild Carlyle, Female Human Warlock 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Antrara Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears suspenders and black workpants. Her shirt is red, and she wears a heavy black leather apron most of the time. She wears a deerstalker hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Antrara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Antrara decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac

Flaws: Insane, Antagonistic. Bonds: Immigrant, Criminal record, Religious. Occupation: Bather

Voice: Deep voice with rolling R's

Attributes [hide]

Antrara Xephyrbahnor, Female Dragonborn Warrior 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)19 (+4) 13 (+1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Gnome, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +4

Possessions: 110000 cp. Black pearl (400 gp). Jasper (60 gp). Red garnet (160 gp).


Social Check DCs

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