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NPC Generator

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Advanced [show]


Lidda Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing colorful clothing, dressed as a Mason. Her hair is chestnut and curly. She is baby faced.

Personality: She is witty, but her monotone delivery comes off as unnerving She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Ideals: Joker, Opinionated, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Lidda Copperkettle, Female Halfling Commoner 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 36 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 9 (-1)10 (+0)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his left hand. His hair is black, silky, and of moderate length. He has amber eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gimurt reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and retire the richest man in the north

Ideals: Entrepeneur, Justice. Bonds: In love, Attractive, Military. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Gimurt Bigtoe, Male Dwarf Barbarian 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 19 (+4)9 (-1) 17 (+3)9 (-1)
Skills Deception +1, History +1
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 80 gp.


Social Check DCs


Ellywick Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is lengthy. Her gray eyes dart from person to person to random spaces in the air.

Personality: She will rave to anyone who will listen. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born in a small desert village. Through the years after Ellywick was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Ellywick's mother didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality.

Flaws: Insane, Antagonistic. Bonds: Adventurer, Mentor, Nature. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Ellywick Glittergem, Female Gnome Fighter 14
Small (3'1") Gnome, Chaotic Neutral (CR 14)
Armor Class 9
Hit Points 118 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Insight +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 4d6-1, Ranged +3 / 4d6-2, Grapple -1

Possessions: 4000 gp. Brown-green garnet (40 gp). Malachite (8 gp). Golden yellow topaz (1100 gp). White opal (400 gp). Alexandrite (1100 gp). Emerald (400 gp). Amber (40 gp). Banded agate (8 gp). Red garnet (40 gp). Blue sapphire (400 gp). Black opal (400 gp). Jasper (40 gp). 1 Medium magic item.


Social Check DCs


Solomon Kent, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple brown robe with pastel stripes complete with hood, he is not a threatening figure. He sports a flattop hair cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of northern immigrants he idolized his mother. Solomon was born on a far northern desert where he grew up under the tutelage of his mother, an expert Navigator. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Antagonistic. Bonds: Military, Immigrant, Enemies. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Solomon Kent, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Zykroff Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of her god around her neck, and a flail on her belt. She keeps her long silver crest kept up in a rat tail. She has several tiny emerald earrings on each ear.

Personality: Zykroff is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot resist a sob story and will often dote over anyone who has one.

History: She is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Zykroff's homeland. Zykroff decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Fighting, Extrovert, Philantrophist. Bonds: Immigrant, Rich. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Zykroff Baharoosh, Female Dragonborn Adept 7
Medium (6'4") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)17 (+3) 8 (-1)17 (+3)
Skills Arcana +6, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Elven
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Jade (130 gp). Coral (130 gp).


Social Check DCs


Bulzo Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This western man is well dressed, constantly wearing a white suit, tan shirt, and black tie. His clothes are grease stained in places. He has a long golden beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a slaver, Bulzo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. After a long history of fighting, Bulzo and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant, Mentor. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bulzo Strongbones, Male Halfling Aristocrat 13
Small (3'2") Halfling, Lawful Good (CR 13)
Armor Class 13
Hit Points 67 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vepar Chaos, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no hair. Her white unseeing eyes seem to look past you.

Personality: Always inclined to offer people food she seems plenty friendly. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made her what she is. Vepar was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vepar decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now spends her time doing works of charity.

Motivation: Regain custody of her daughter; and to reunite with her absent mother

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Family, Mentor, Criminal record. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Vepar Chaos, Female Tiefling Ranger 10
Medium (4'8") Tiefling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2200 gp. Zircon (20 gp).


Social Check DCs


Erky Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing painting.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Erky took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Soapmaker

Voice: High pitched, excited

Attributes [hide]

Erky Gummen, Male Gnome Adept 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Jasper (30 gp). Coral (90 gp). Iolite (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Galinndan Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the east, but his parents moved at a very young age to the south. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Logical. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Galinndan Iathrana, Male Half-Elf Warlock 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Auran, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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