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NPC Generator

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Advanced [show]


Silent Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His orange fur is long and unkept. His copper eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the south. Silent was born on a far southern island where he grew up under the tutelage of his father, an expert Bellfounder. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A rival would like him out of the picture; and seeks redemption

Flaws: Ugly. Bonds: Poor, Job, Criminal record, Immigrant. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Silent Grass, Male Tabaxi Expert 10
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 65 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +8, Intimidation +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +6

Possessions: 180 pp. Jasper (50 gp). Chrysoprase (50 gp). Star ruby (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Portia Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a weathered and beat up set of banded mail beneath an oversized white coat. Her top hat is riddled with cuts and holes. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her tongue was cut out and she uses sign language. Further she is a bit of a stoner and is frequently out of it.

History: She was born in the south, but her parents moved at a very young age to the west. Portia was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Barber. She's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for her; and she wants to meet her childhood hero

Flaws: Ugly, Addict, Disease. Bonds: Immigrant. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Portia Quickstep, Female Halfling Fighter 3
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Lûgdash Moreno, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy white suit. His white hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves dancing and to teach people dancing more than just about anything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Lûgdash was born in the north. At a young age he loved to build and create. He worked as a nervous Mortician and found it very stressful. He has worked as a Mortician like his mother before him.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Artistic, Persistence, Impeccable. Bonds: Attractive, Enemies, Job. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Lûgdash Moreno, Male Half-Orc Barbarian 17
Medium (5'6") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 155 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)3 (-4) 11 (+0)11 (+0)
Skills Investigation +2, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4

Possessions: 10000 gp. Golden yellow topaz (200 gp). Blue star sapphire (1000 gp). Brown-green garnet (130 gp). Onyx (50 gp). Violet garnet (200 gp). Red garnet (130 gp). Moss agate (13 gp). Deep blue spinel (200 gp). Fiery yellow corundum (1000 gp). Aquamarine (200 gp). Freshwater pearl (13 gp). Amber (130 gp). Carnelian (50 gp). Coral (130 gp). Azurite (13 gp). Brown-green garnet (130 gp). Red-brown spinel (130 gp). Golden yellow topaz (200 gp). Malachite (13 gp). Violet garnet (200 gp). Banded agate (13 gp). Deep blue spinel (200 gp). Golden pearl (130 gp). Obsidian (13 gp). Black star sapphire (1000 gp). Smoky quartz (50 gp). Tiger eye turquoise (13 gp). Fiery yellow corundum (1000 gp). Tiger eye turquoise (13 gp). Malachite (13 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Mantus Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. He wears his silver hair down. His gold eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Rich, Job. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Mantus Sanity, Male Tiefling Paladin 7
Medium (5'8") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)9 (-1) 13 (+1)15 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. Golden circlet with four aquamarines (1000 gp). Gold music box (1000 gp). Large well-done wool tapestry (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).


Social Check DCs


Fallond Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and black robe with the hood down. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Fallond Torevir, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Lorm Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'6". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a longbow. He has shaved his head bald. His hazel eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Lorm was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Shy. Bonds: Attractive, Family, Slave. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Lorm Lindsey, Male Half-Orc Rogue 6
Medium (6'6") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 7000 sp. 1 Simple lock. 1 Superior lock. 1 Good lock.


Social Check DCs


Hupe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Barrister, who enjoyed hunting, Hupe was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Nature, Immigrant. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Hupe Whispermouse, Male Halfling Cleric 5
Small (3'4") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 17 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 5 (-3)8 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely brown suit with black socks and a vest with buckled shoes. With bright chestnut hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture.

Flaws: Impulsive. Bonds: Attractive, Criminal record, Nature, Poor. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Lewis Hayhurst, Male Human Ranger 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 10 (+0)11 (+0)
Skills History +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Chain shirt.


Social Check DCs


Synthrin Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a faded coat and loose pants complete with feathered hat. Her bronze crest, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: Eccentric and domineering, Synthrin will drive conversation. She uses divination through singing.

History: The child of a Bricklayer, who enjoyed hunting, Synthrin was taken on many hunting expeditions. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has dedicated herself to building a better world.

Motivation: She is compelled to act according to her religious beliefs; and meet up once more with her childhood friend

Ideals: Extrovert, Gifted. Bonds: Nature, Adventurer, Religious. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Synthrin Delmirev, Female Dragonborn Expert 5
Medium (6'8") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)17 (+3)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 10000 cp. Rhodochrosite (11 gp).


Social Check DCs

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