Nissa Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A 3'5" southern woman, she wears blue painted combat armor at almost all times. She has moderate length chestnut hair. She has a dull look in her amber eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Disease. Bonds: Slave, Rich. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.
Thiala Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light tan in addition to tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. Her fierce gray eyes like to dwell on things.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful slaver made her what she is. At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in shield use. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To end her boredom; and many goblins want her driven away
Ideals: Fighting. Flaws: Fearful, Mundane. Bonds: Enemies, Mentor. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 16000 cp. 1 Everburning torch. 3 Tanglefoot bags. 3 Tanglefoot bags.
Art Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She sports pastel clothing, slightly heavier than average wear. Her orange fur is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She snorts whenever she laughs or is feeling confident. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Art was born in the south. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Nature, Rich. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 14)
Armor Class 14
Hit Points 58 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
Possessions: 700 pp. Jet (90 gp). Carnelian (60 gp). Jade (90 gp). Bloodstone (60 gp). Coral (90 gp). Golden yellow topaz (1100 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item.
Nikki TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, she is not a threatening figure. Her silver hair is heavily combed to the right. Her eyes are gray and she is always smoking a pipe.
Personality: She never swears and excessively uses polite adverbs when speaking. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nikki grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nikki. She now owns her own business.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels that her past leaves her morally obligated to help
Ideals: Optimist. Bonds: Job, Poor, Criminal record, Slave. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 12 (+1) | 13 (+1) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mreksh Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red crest is singed and shortened. His red eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He comes from a rich northern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Rich, Military. Occupation: Banker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 48 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 90 pp. Rock crystal (80 gp). Aquamarine (1100 gp). Brown-green garnet (40 gp).
Avice Ryley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. Her golden hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.
Personality: She snorts whenever she laughs or is feeling confident. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her mother's forge. She has achieved small success as a Cook.
Motivation: Wants to open a new tavern; and she wants to meet her childhood hero
Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
Possessions: 600 gp.
Vadania Holimion, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She has the majority of her body covered in plate. She is bald on top and has large silver tufts of hair around her ears. She has violet eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to fit into much smaller and tighter spaces than normal.
History: She was born the only child of a wealthy merchant. Vadania abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Celestial
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Rohesia Wheatley, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, constantly wearing a brown suit, black shirt, and white tie. She has shaved her head bald. She has several tiny emerald earrings on each ear.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is able to make almost anything out of random pieces of junk.
History: She was raised in a white middle class family as the only child. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Immigrant, Rich. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 4 (-3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2200 sp.
Ida Palomarez, Female Human [Permalink]
Personal [hide]
Description: This woman typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. She is muscular with a powerful set of arms. Her red hair is lengthy and is close to two feet long. Her blue eyes are slightly larger than normal.
Personality: She is a Miner first and foremost. She believes firmly that knowledge should be universal. She works hard and plays hard.
History: Sold as a small child to a wizard, Ida was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her homeland was ravaged by war and she spent much of her life rebuilding it. She inherited the family business which she has now maintained for 13 years.
Motivation: Half-Elven compassion; and a strong sense of loyalty to half-elven people
Flaws: Hedonist, PTSD, Racist. Bonds: Job, Mentor. Occupation: Miner
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +4
Possessions: 100 gp.
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