Caelynn Connors, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears violet trousers with grey and brown striped suspenders. She wears various colorful collared shirts. She wears a colorful flower in her chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Caelynn was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has dedicated herself to building a better village for her children.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp.
Shadow Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her fur, while still mostly yellow, has prominent grey streaks. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city she treasured whatever gifts she got. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying brother.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker, Gifted. Flaws: Greedy. Bonds: Poor, Criminal record. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Modean Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has a penchant for wearing a ring with an oversized emerald on his left hand. His white hair is lengthy and is close to two feet long. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gifted from a young age, Modean studied abroad. From there he went from mercenary job to mercenary job. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Criminal record, Adventurer. Occupation: Detective
Voice: American accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 70000 cp. Rhodochrosite (4 gp). Carnelian (30 gp). Brown-green garnet (160 gp).
Delebean Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'7" and dresses in collared shirts and wears a proper scarf over his head. His left hand appears badly burned and disfigured. His small hat is riddled with cuts and holes. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of western immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and he has a crush on the local hunter
Flaws: Ugly, Addict, Antagonistic. Bonds: Immigrant. Occupation: Armorer
Voice: Relaxed voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Terran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Azza Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black top hat and black clothes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has styled her red hair well, parting it to the left. Her eyes are silver and catlike.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her arcane abilities were realized during a raid on her village. She has worked as a Weaver like her father before her.
Motivation: Sabotage a competitor; and to be a mayor again
Ideals: Justice, Gifted. Bonds: Attractive, Job, Religious. Occupation: Weaver
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 700 sp. 4 Alchemist’s fire.
Ilde Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her white hair in a pixie cut. She has gleaming, smiling amber eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1500 sp. 4 Thunderstones.
Unvera Beren, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is generally well dressed albeit a few years behind the times. Her white hair is lengthy. She is baby faced.
Personality: Her tongue was cut out and she uses sign language. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Unvera was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends.
Flaws: Disease. Bonds: Attractive, Immigrant, Adventurer, Poor. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 76 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Ignan
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Cloth of gold vestments (90 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled gold crown (3000 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Gold and topaz bottle stopper cork (1000 gp). Brass mug with jade inlays (200 gp). Gold dragon comb with red garnet eye (1000 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Medium magic item.
Gilkass Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears many layers of old clothing at all times, she is not a threatening figure. Her black crest is thinning but still full. Her otherwise smooth face is marked with small tiny scars.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born in the north, but her parents moved at a very young age to the south. Her mother was a soldier and died while she was still young. Gilkass was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant, Military. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 47 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Blue star sapphire (1400 gp). Freshwater pearl (13 gp). Violet garnet (1300 gp). Star rose quartz (40 gp). Obsidian (13 gp). Golden yellow topaz (1300 gp). Malachite (13 gp). Onyx (40 gp). 1 Minor magic item.
Rolf Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow armored body suit, with a simple red line shooting up and back down. He carries with him a set of warhammers on his belt, each one with a aquamarine on the hilt. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Philantrophist, Logical. Bonds: Rich. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!