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NPC Generator

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Advanced [show]


Gale Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'10". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and her gloved hand is found clutching a club. Her brown fur is smooth and relatively long. Her eyes are copper and catlike.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Gale would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. She moved from fad to fad and when she turned 15 she discovered painting. During her travels, Gale and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gale discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Gale fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To reunite with her old friends; and she wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Disease. Bonds: Rich, Adventurer, Military. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Gale Of Claws, Female Tabaxi Expert 5
Medium (4'10") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)15 (+2) 6 (-2)18 (+4)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cora Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Cora was born on a far eastern island where she grew up under the tutelage of her father, an expert Bookbinder. She moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer, Immigrant. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Cora Cherrycheeks, Female Halfling Wizard 12
Small (2'11") Halfling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 51 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Insight +6, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Fire opal pendant on a fine gold chain (700 gp). Gold dragon comb with red garnet eye (1700 gp). Jeweled electrum ring (8000 gp). Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Solid gold idol (200 gp). A delicate silver chain set with a tourmaline (50 gp).


Social Check DCs


Rael Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He wears his hair in dreadlocks. He has green eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.

History: Born to a pair of adventurers, Rael grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Adventurer, Enemies. Occupation: Barrister

Voice: Hollow voice

Attributes [hide]

Rael Bohm, Male Half-Elf Warlock 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Celestial, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: Just what you see.


Social Check DCs


Simon Deighton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a brown feathered hat and brown clothes. He has a hunchback. His hair is cut close to his head. His eyes are brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of illithids once and for all.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by illithids. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Impeccable. Flaws: Ugly, Selfish. Bonds: Enemies, Nature. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Simon Deighton, Male Human Commoner 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)7 (-2) 10 (+0)15 (+2)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 700 gp. Golden circlet with four aquamarines (6000 gp). An abacus with copper, silver and gold markers (30 gp). Solid gold idol (500 gp). A roughly beaten golden orb (30 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Meena Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tan trousers with blue and white striped suspenders. She wears various colorful collared shirts. She wears her auburn hair up. Her eyes are gray and she is always smoking a pipe.

Personality: Meena is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and her religion dominates her actions

Ideals: Athletic, Extrovert. Flaws: Disease. Bonds: Religious, Rich. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Meena Oomtrowl, Female Gnome Paladin 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)18 (+4) 10 (+0)11 (+0)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome, Terran, Auran, Draconic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 270 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Abad Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a green shirt with thin black vertical stripes and blue pants. He wears his white hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He never wears the same outfit twice, unless he absolutely has to.

History: The child of northern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and expand his business

Ideals: Athletic, Artistic, Persistence. Flaws: Shy. Bonds: Immigrant. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Abad Felicity, Male Tiefling Barbarian 5
Medium (5'0") Tiefling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 10 (+0)13 (+1)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 80 pp.


Social Check DCs


Buvvie Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, and she perpetually has her rapier ready. Her black hair is still thick. She wears large thick round spectacles.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A powerful brothel owner made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Buvvie took refuge in the old dungeon and found the beat up rapier and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Buvvie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Guardian, Mentor, Nature. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Buvvie Folkor, Female Gnome Cleric 10
Small (3'2") Gnome, True Neutral (CR 10)
Armor Class 11
Hit Points 69 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Arcana +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 240 pp.


Social Check DCs


Millicent Walcott, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She is wearing a long, grey cloak. She has done her best to style her black hair to look like a famous performer. She wears large thick round spectacles.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a font of random trivia from the lore and stories she has discovered

History: She was always a brilliant, if unscrupulous mind. She helped her mother out around the business and became quite the natural. She tends to her Miller job now, and dutifully fulfills any obligations she has.

Motivation: Many drow want her driven away; and expand her business

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Enemies. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Millicent Walcott, Female Human Wizard 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kilvar Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His golden hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Tabaxi compassion; and he has money and likes to spend it

Ideals: Passionate, Entrepeneur. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Kilvar Gorunn, Male Dwarf Warrior 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 130 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)12 (+1) 9 (-1)14 (+2)
Skills History +5, Performance +6
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 30000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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