Dabbledob Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. He has moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Dabbledob grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Flaws: Insomniac, Impulsive. Bonds: Immigrant, Attractive, Adventurer. Occupation: Mayor
Voice: German accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Deep blue spinel (1000 gp). Sard (70 gp). Blue star sapphire (500 gp). Amber (80 gp).
Pelt Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'9" western man, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His fur is white and curly. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: To get a good night's sleep; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Job, Adventurer. Occupation: Jeweler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 59 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Blue star sapphire (1000 gp). Sard (20 gp). Rhodochrosite (10 gp). Red spinel (110 gp). Amethyst (110 gp). Black star sapphire (1000 gp). Golden pearl (110 gp). Moonstone (20 gp). Aquamarine (700 gp). Alexandrite (700 gp). Chrysoberyl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vassago Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He has wavy brown hair. His eyes are gold.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Ideals: Justice. Flaws: Impulsive. Bonds: Slave, Immigrant. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp. Amethyst (80 gp). Star rose quartz (20 gp). Golden yellow topaz (200 gp).
Antinua Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears skinny pants and wears a blue and brown robe with the hood down. Her long auburn hair reaches down to her waist. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is happy with her job as a Spy. She turns her eye from what people do, preferring to live and let live. She would rather hide behind her crafts than deal with other people.
History: Born in the south her family was never financially stable. A gifted student she started as a Glassblower, but she got bored and became a Spy. She struck the Spy job and began her own company from there.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Artistic. Flaws: Addict, Shy. Bonds: Job, Poor. Occupation: Spy
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Giant
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 1000 sp. Jasper (70 gp). Aquamarine (200 gp). Pink pearl (60 gp). Malachite (11 gp).
Dadalan Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Soapmaker. His blue crest is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are red.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Soapmaker
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 20 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 5 (-3) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 900 gp.
Moon Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who is wearing colorful clothing, dressed as a Jeweler, she is not a threatening figure. Her brown fur is unkempt and raggedy. Her eyes, though not visible through her cowl, are yellow.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a Masseuse, her mother struggled to pay the bills. When Moon reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. Tourmaline (90 gp).
Elizabeth Staurheim, Female Human [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and yellow robe with the hood down. Her skin is fair and her fingers are delicate and long. Her tied-back hair is auburn. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: She was born a particularly ugly child, much to the horror of her parents. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Due to her spouse's obsession with being a Ploughman they were divorced and she won custody of their daughter. She worked as a Mayor, and she later adopted a second daughter.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 900 gp. Alexandrite (1400 gp). Peridot (30 gp). Bloodstone (30 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Akta Still, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear flannel. She sports a flattop hair cut. Her gold eyes peer out from beneath her feathered black hat.
Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was raised in a white middle class family as the only child. She has had some formal singing training, and achieved minor success. She's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Artistic. Flaws: Addict, Insane, Mundane. Bonds: Attractive. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 65 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Black pearl (1400 gp). Sard (70 gp).
Duvamil Murnig, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this woman wears a blue shirt with thin violet vertical stripes and red pants. She has a long silver ponytail with little hanging trinkets. She has gray eyes and a blue hat with a violet feather.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. When Duvamil reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.
Motivation: To be a Assassin again; and she wants nothing more than to rejoin the army
Ideals: Philantrophist, Logical. Bonds: Rich, Military, Job. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
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Their contribution stands as a beacon of hope for all adventurers!
