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NPC Generator

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Advanced [show]


Cumpen Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: 3'5" and lanky with angular features, she is an attractive figure. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is thinning but still full. She has a dull look in her blue eyes.

Personality: Cumpen is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born on a small isolated farm. She moved from fad to fad and when she turned 15 she discovered painting. Since then, she has sought to make the best of life.

Motivation: She feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Optimist, Artistic. Bonds: Attractive, Nature. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cumpen Nucklestamp, Female Gnome Warrior 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)12 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp. Bloodstone (60 gp).


Social Check DCs


Godfrey Graham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He tends to wear a large grey jacket. His auburn hair is cut short. His eyes are brown and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a brothel owner, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Joker, Philantrophist. Bonds: Mentor, Adventurer. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Godfrey Graham, Male Human Druid 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 16 (+3)9 (-1) 18 (+4)14 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 100 sp.


Social Check DCs


Alice Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an entirely yellow suit with black socks and a vest with buckled shoes. Her auburn hair is thinning but still full. Her half smiles and gray eyes are beguiling and draw you in.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was very strict, and drilled into her lessons on being the perfect lady. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Shy, Antagonistic, Disease. Bonds: Attractive. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Alice Beitz, Female Half-Elf Wizard 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 16 (+3)11 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 800 gp. Rich purple corundum (1500 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Ovina Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her long brown hair reaches down to her waist. Her eyes are likewise amber.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She works hard and plays hard.

History: She was born on a small isolated farm. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and a deep hatred of illithids

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Nature, Immigrant. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Ovina Eversharp, Female Dwarf Expert 3
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)6 (-2) 15 (+2)8 (-1)
Skills Arcana +0, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Kristryd Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tattered old clothes. Her red hair is wavy and long. She tend to wears goggles to shield her eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Further she is a bit of a stoner and is frequently out of it.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father took her hunting and taught her how to get in the mind of other creatures. She has set out to sabotage the competition.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Flaws: Ugly, Addict. Bonds: Job, Slave, Nature. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Kristryd Brazzik, Female Dwarf Barbarian 5
Medium (3'9") Dwarf, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 12 (+1)13 (+1)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Hematite (8 gp). Banded agate (8 gp).


Social Check DCs


Dworic Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of magic around his neck, and a bastard sword on his belt. He is muscular with a powerful set of arms. He wears a colorful flower in his white hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to be a fortune-teller again

Ideals: Fighting. Bonds: Attractive, Job, Military, Nature. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Dworic Trueblood, Male Dwarf Wizard 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 64 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 300 pp. Amethyst (120 gp). Hematite (12 gp). Hematite (12 gp). Hematite (12 gp). Red-brown spinel (120 gp). Pink pearl (120 gp).


Social Check DCs


Quilla Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is matted, messy, and big. She wears large thick round spectacles.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the north her family was never financially stable. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Poor, Adventurer. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Quilla Fiddlefen, Female Gnome Sorcerer 13
Small (3'2") Gnome, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 76 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 14 (+2)10 (+0)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Jeweled electrum ring (4000 gp). Old masterpiece painting (2100 gp). An abacus with copper, silver and gold markers (140 gp). 1 Medium magic item.


Social Check DCs


Bertram Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a sickle. He has done his best to style his auburn hair to look like a famous performer. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.

History: When he was but 5 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He hasn't been sleeping well lately.

Motivation: To clean up the streets; and he wants to meet his childhood hero

Flaws: Insomniac. Bonds: Adventurer, Immigrant, Guardian. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Bertram Wordsworth, Male Human Fighter 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 6 (-2)11 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Vilberg Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a very tight haircut. His eyes are a pleasant violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Vilberg grew up listening to his father's many stories. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: He's looking for his big break; and money/treasure

Ideals: Athletic, Gifted. Flaws: Cynical. Bonds: Rich, Adventurer. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Vilberg Ramsey, Male Half-Orc Ranger 10
Medium (6'7") Half-Orc, True Neutral (CR 10)
Armor Class 12
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 11 (+0)10 (+0)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 240 pp. Rose (60 gp). Golden yellow topaz (800 gp). Malachite (5 gp).


Social Check DCs

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