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NPC Generator

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Advanced [show]


Panana Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her chestnut hair in a pixie cut. She has several tiny sapphire earrings on each ear.

Personality: She is almost excessively polite to everyone, even when angry. She receives visions of the future at random moments

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has dedicated herself to building a better village for her children.

Motivation: She has passion for adventuring and risk.

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Adventurer, Rich. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Panana Miggledy, Female Gnome Expert 4
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 13000 sp. Tiger eye turquoise (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Boddynock Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered longsword and tarnished bastard sword as well. He is bald on top and has large white tufts of hair around his ears. His blue eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Boddynock Tarkelby, Male Gnome Adept 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)6 (-2) 9 (-1)15 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Brottor Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His moppish golden hair is in a traditional bowl cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Layabout profession.

History: When he was but 3 years old his parents immigrated from the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He then took over the family business and is one of the better Navigator for hire.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Disease, PTSD. Bonds: Attractive, Job, Immigrant. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Brottor Silveraxe, Male Dwarf Druid 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 390 gp. 1 Darkwood Buckler.


Social Check DCs


Lezre Harley, Female Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive woman, she typically wears white cloth garments or leather armor. She wears a broad hat to cover her moderate length red hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents enrolled her in a Bard school at a young age so that she could practice her druidic talents. She was granted druidic powers by her dying brother.

Motivation: She feels the way she acts is they only way to get by in the world; and she's repulsed by the pc

Ideals: Philantrophist, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Lezre Harley, Female Half-Orc Bard 2
Medium (6'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 5 (-3)9 (-1)
Skills Perception -1, Survival -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 4000 cp.


Social Check DCs


Kilia Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She prefers to wear grey clothing when she does not wear armor. Her hair is white and very short. Her gray eyes lackadaisically let the world flow into them.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Kilia was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To clean up the streets; and further expansion of business

Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Family, Mentor, Job. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Kilia Daerdahk, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills History +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Orc
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp.


Social Check DCs


Qemuel Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is well dressed, but even with his fine clothing he looks run-down. He has no hair. His silver unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Actor profession.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Disease. Bonds: Religious, Job, Poor. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Qemuel Virtue, Male Tiefling Cleric 2
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)6 (-2) 11 (+0)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 70 gp.


Social Check DCs


Oppleby Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'6". He dresses in tan turtlenecks beneath a pastel coat with green slacks. His hair is cut close to his head. His blue eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. The war was a terrible time for him, and Oppleby does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Architect business at a young age. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: Further expansion of business.

Ideals: Disciplined. Flaws: Depressed. Bonds: Military, Job, Family. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oppleby Oomtrowl, Male Gnome Monk 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)13 (+1) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee -3 / 1d4-5, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Sannl Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tattered old clothes. Her white hair is matted, messy, and big. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with a lost civilization.

History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now travels the world, in search of power and loot.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Sannl Balderk, Female Dwarf Cleric 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 86 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)10 (+0) 14 (+2)5 (-3)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 2000 gp. Carnelian (20 gp). Eye agate (8 gp). Moonstone (20 gp). Fiery yellow corundum (600 gp). Moss agate (8 gp). Rhodochrosite (8 gp). Iolite (20 gp). Black pearl (1200 gp). Moss agate (8 gp). Black pearl (1200 gp).


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. He has a long golden beard with little hanging trinkets. He has several tiny aquamarine earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. Gunter was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Religious. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Gunter Merton, Male Human Warlock 2
Medium (6'6") Human, Lawful Good (CR 2)
Armor Class 7
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 9 (-1)14 (+2) 15 (+2)9 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 200 sp.


Social Check DCs

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