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NPC Generator

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Advanced [show]


Nordak Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sellsword does. He has a slight overbite and is overall scrawny. He wears a colorful flower in his black hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Armorer, but he got bored and became a Sellsword. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and to be a armorer again

Ideals: Opinionated, Gifted. Bonds: Job, Attractive, Rich. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Nordak Ironfist, Male Dwarf Warrior 4
Medium (3'11") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)16 (+3) 14 (+2)11 (+0)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Orc, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Blue quartz (7 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Râsh Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His red hair is matted, messy, and big. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Immigrant, Family. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Râsh Halsey, Male Half-Orc Wizard 4
Medium (5'7") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp.


Social Check DCs


Arnold Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a violet costume with the symbols of magic on his torso. His black hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He enjoys reading and quiet.

History: Arnold hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Arnuanna, Male Half-Elf Monk 10
Medium (4'11") Half-Elf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 13 (+1)7 (-2)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 1600 gp. An abacus with copper, silver and gold markers (180 gp). Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item.


Social Check DCs


Pyxrin Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her black boots flare out at the collars. Her crest is gold and curly. She has several tiny aquamarine earrings on each ear.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She misses her home and complains about the freezing weather, even in summer.

History: Born in the north to a Soapmaker, Pyxrin learned a great deal about her father's area of expertise. Her father was very strict, and drilled into her lessons on being the perfect lady. She now mingles about in high society.

Motivation: Wants to open a new tavern; and she feels the way she acts is they only way to get by in the world

Ideals: Artistic, Impeccable. Bonds: Rich, Immigrant, Job. Occupation: Soapmaker

Voice: Whispers

Attributes [hide]

Pyxrin Phrahdrandon, Female Dragonborn Commoner 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Coral (60 gp). Star rose quartz (40 gp). Golden pearl (60 gp).


Social Check DCs


Osco Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this man wears a faded coat and loose pants complete with Stetson hat. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.

History: The child of a Gardener, who enjoyed hunting, Osco was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Shy, Hedonist. Bonds: Nature, Criminal record. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Osco Elderberry, Male Halfling Commoner 11
Small (3'0") Halfling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 63 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)18 (+4) 16 (+3)12 (+1)
Skills Performance +5, Survival +7
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Orc, Ignan, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 12000 sp. Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (1000 gp). Solid gold idol (400 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (1000 gp).


Social Check DCs


Zephan Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He is bristling with hidden weapons, mostly greatswords and crossbows. His black hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zephan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zephan. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Attractive, Rich. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Zephan Fortune, Male Tiefling Ranger 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 11000 sp. Deep green spinel (100 gp). Tiger eye turquoise (12 gp). Star ruby (600 gp). Blue star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. His white hair is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.

History: Hupe was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. His arcane abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant, Adventurer. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Hupe Swiftwhistle, Male Halfling Wizard 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)7 (-2) 8 (-1)13 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Ellywick Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears professional attire. She has a very tight haircut. She tend to wears goggles to shield her eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great joy in being the best Animal Trainer in town.

History: She was born to loving parents in a slum to the west. Ellywick was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ellywick decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has drifted from career to career and currently works as a Animal Trainer.

Motivation: She has decided she is irredeemable; and balancing her hectic life and new animal trainer responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Criminal record. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ellywick Bafflestone, Female Gnome Cleric 13
Small (3'0") Gnome, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 88 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +7, Deception +6
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 3000 gp. Gold music box (3000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Medium magic item.


Social Check DCs


Caramip Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a blue shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them, marred by chocolates. She has no hair. She has a dull look in her brown eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She also is a firm believer in the womanly ideal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her first spouse was a Bather, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Military, Family. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Caramip Ironhide, Female Gnome Sorcerer 5
Small (3'6") Gnome, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 200 gp. 1 Bullseye lantern. 1 Masterwork Artisan’s tools.


Social Check DCs

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