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NPC Generator

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Advanced [show]


Oda Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair, while still mostly golden, has prominent grey streaks. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She is overprotective of those who hire her services. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was raised in a white middle class family as the only child. Her mother was a soldier and died while she was still young. Oda was left her mother's suit of armor and trained in its use and care. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and to protect her home

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Guardian, Military. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Oda Gobblefirn, Female Gnome Bard 14
Small (3'4") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 48 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)11 (+0) 9 (-1)16 (+3)
Skills Performance +8, Survival +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 4000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Finely wrought small gold bracelet (80 gp). Large well-done wool tapestry (100 gp). Solid gold idol (1000 gp). Gold and ruby ring (10000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His fur is white and curly. His eyes are hazel and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Joker, Gifted. Bonds: Poor, Mentor, Nature. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Emerald Thundercloud, Male Tabaxi Barbarian 9
Medium (5'8") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 65 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1700 gp. Blue quartz (15 gp). Hematite (15 gp). Golden pearl (130 gp).


Social Check DCs


Shivering Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case, and she perpetually has her quarterstaff ready. Her fur, while still mostly brown, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Shivering hails from a village terrorized by illithids. Her father was a soldier and died while she was still young. Shivering was left her father's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Enemies, Military. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Shivering Of Shadows, Female Tabaxi Aristocrat 18
Medium (5'0") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 105 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 6 (-2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 8
Languages Common, Giant, Dwarven
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2

Possessions: Gold and topaz bottle stopper cork (1600 gp). Sapphire pendant on gold chain (2800 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (3000 gp). Cloth of gold vestments (130 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (200 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Carved bone or ivory statuette (50 gp). Solid gold idol (800 gp). Sapphire pendant on gold chain (2800 gp). Gold dragon comb with red garnet eye (1600 gp). A delicate silver chain set with a tourmaline (50 gp). Large well-done wool tapestry (200 gp). A small bag of saffron. (50 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Major magic item.


Social Check DCs


Dalgal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this northern man is well dressed, constantly wearing a grey suit, tan shirt, and grey tie. His red hair is knotted and matted. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Slave Trader profession.

History: Dalgal hails from a village terrorized by gnolls. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Sellsword.

Motivation: He is unsatisfied with his job; and someone believes him a fraud

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Dalgal Frostbeard, Male Dwarf Druid 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)10 (+0) 16 (+3)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 300 gp.


Social Check DCs


Broce Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his tan robe and has his nunchaku always slung over his shoulder. His head has been shaved. This gray eyed westerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Broce does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Broce and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Broce Ironhide, Male Gnome Adept 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 300 sp.


Social Check DCs


Kelter Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with small hat. His chestnut hair is lengthy. His eyes are likewise hazel.

Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Detective, but he got bored and became a Ploughman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To pay off his debts; and he is currently in port desperately looking for someone to get him out

Flaws: Insane. Bonds: Adventurer, Slave, Job, Debt. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Kelter Whispermouse, Male Halfling Cleric 12
Small (2'10") Halfling, Chaotic Good (CR 12)
Armor Class 11
Hit Points 81 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +6, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 3d10-4, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 3000 gp. Hematite (13 gp). Golden pearl (40 gp). Tiger eye turquoise (13 gp). Silver pearl (40 gp). Golden yellow topaz (1000 gp). Amethyst (40 gp). Black opal (1400 gp). Rhodochrosite (13 gp). Bloodstone (80 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Werydd Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a faded coat and loose pants complete with deerstalker hat. Her white hair is braided into rings. She wears round tiny glasses practically rammed into her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Werydd is combative with any and all who dare try her patience in the slightest.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Werydd grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Werydd. She has achieved small success as a Engraver.

Motivation: She is a bit of a kleptomaniac; and to be a fletcher again

Ideals: Justice, Gifted. Bonds: Immigrant, Criminal record, Job. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Werydd Brawnanvil, Female Dwarf Commoner 8
Medium (4'3") Dwarf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 39 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 7 (-2)9 (-1)
Skills Medicine +1, Nature +6
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Abyssal, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Elegant Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no fur. His amber unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Courier business at a young age. Cursed with vampirism at a very young age, Elegant has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Athletic. Flaws: Ugly, Disease, Shy. Bonds: Rich, Job. Occupation: Courier

Voice: Puts emphasis on the wrong words

Attributes [hide]

Elegant Grass, Male Tabaxi Ranger 10
Medium (6'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 26 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 7 (-2)13 (+1) 14 (+2)9 (-1)
Skills Nature +5, Stealth +8
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 60 pp. Star ruby (1600 gp). Black pearl (400 gp). Coral (120 gp).


Social Check DCs


Balimaar Riley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a rose on it. His moppish silver hair is in a traditional bowl cut. This brown eyed westerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: To be a Farmer again; and to unite with his brother

Ideals: Passionate. Bonds: Rich, Adventurer, Job, Family. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Balimaar Riley, Male Human Wizard 11
Medium (6'6") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Insight +5, Investigation +7
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Aquan
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 2500 gp. Alexandrite (900 gp). Chrysoprase (30 gp). Bloodstone (30 gp). Blue star sapphire (1200 gp). Rhodochrosite (6 gp). Coral (160 gp). Aquamarine (900 gp). Jasper (30 gp). Chalcedony (30 gp). Rhodochrosite (6 gp).


Social Check DCs

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