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NPC Generator

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Advanced [show]


Astar Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man wears very tight pants and wife beaters, though occasionally he sports a black coat. He sports a flattop hair cut. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great joy in being the best Interpreter in town.

History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Athletic. Bonds: Attractive, Job, Rich, Slave. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Astar Clandestine, Male Tiefling Expert 8
Medium (5'1") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 13 (+1)18 (+4)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tattered old clothes. His fur is greying and his face has many wrinkles. He has amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Spring enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Spring Fang, Male Tabaxi Aristocrat 4
Medium (6'3") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Krimp Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his black robe and has his shortspear always slung over his shoulder. His top hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Krimp does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted arcane powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Krimp Branson, Male Half-Orc Rogue 7
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)7 (-2) 16 (+3)6 (-2)
Skills Intimidation +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp. Tiger eye turquoise (10 gp). Coral (80 gp). Rock crystal (40 gp). Tiger eye turquoise (10 gp). 1 Minor magic item.


Social Check DCs


Lezre Davenport, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears bulky white painted plate armor. She is muscular with a powerful set of arms. Her chestnut hair is knotted and matted. Her face is scarred and worn.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was born to loving parents in a slum to the north. In her 14th year, her parents were killed by a dire rats raid, leaving Lezre alone in the world. After a stint in an orphanage, she was adopted. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Persistence. Flaws: Ugly. Bonds: Enemies, Poor, Criminal record. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Lezre Davenport, Female Half-Orc Paladin 4
Medium (6'5") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Nedda Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She always tries to repair and not replace. It was this mentality that drove her into the Engraver business.

History: A powerful necromancer made her what she is. She was an apprentice working in her mother's forge. She was granted martial powers by her dying sister.

Motivation: To reunite with her absent mother; and wants to raise her children well

Ideals: Persistence, Gifted. Bonds: Job, Mentor, Family. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Nedda Goldfound, Female Halfling Wizard 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)15 (+2) 6 (-2)10 (+0)
Skills Athletics +3, History +5
Senses Passive Perception 8
Languages Common, Halfling, Giant, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Cooper, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is long and auburn with streaks of blonde, and is pulled back with small violet clips. Her eyes are likewise blue.

Personality: She snorts whenever she laughs or is feeling confident. She has a habit of throwing herself into exceedingly dangerous situations.

History: Isabella lived on a farm with her mother, near the main road leading to a nearby town. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has been saving her money to try and buy her sister's freedom.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Impulsive. Bonds: Family, Rich, Criminal record. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Isabella Cooper, Female Half-Elf Aristocrat 6
Medium (4'7") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)16 (+3) 11 (+0)17 (+3)
Skills Nature +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Draconic, Goblin, Orc
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the west to a Bookbinder, Senteq learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 12 years.

Motivation: Regain custody of his daughter; and sabotage a competitor

Flaws: Ugly. Bonds: Rich, Religious, Job, Family. Occupation: Bookbinder

Voice: French accent

Attributes [hide]

Senteq Munggen, Male Gnome Druid 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp. Red garnet (40 gp). Black pearl (200 gp). Pink pearl (40 gp). Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


Erevan Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan tunic with green highlights, and long violet pants that bunch up around his shoes. His hair is blonde and curly. He has several tiny aquamarine earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.

History: The child of southern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: He feels threatened by others; and he has money and likes to spend it

Flaws: Cynical, Fearful. Bonds: Rich, Attractive, Immigrant, Adventurer. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Erevan Qualanthri, Male Elf Adept 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Athletics +0, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Ignan, Aquan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 290 gp. 1 Half-Plate.


Social Check DCs


Gerald LaCava, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears yellow trousers with red and brown striped suspenders. He wears various colorful collared shirts. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His childhood dream was to be a Servant, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Gerald LaCava, Male Half-Elf Druid 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp.


Social Check DCs

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