Dimble Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man is typically in his Spice Merchant uniform, and a wedding ring on his right hand. He sports a long brown beard, and similarly colored long hair. His eyes are violet and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.
History: He was born in a small mountains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Job, In love, Adventurer, Nature. Occupation: Spice Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 19 (+4) | 18 (+4) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Giant, Undercommon, Auran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: Sardonyx (80 gp).
Euphemia Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her whole body is exceptionally muscular. Her tied-back hair is red. Her blue eyes dart from person to person.
Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She got into the Gardener business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She moves from town to town, unable to find a place to settle.
Motivation: She wants to meet her childhood hero.
Ideals: Disciplined. Bonds: Immigrant, Religious, Job, Adventurer. Occupation: Gardener
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). 1 Minor magic item.
Alice Bradly, Female Human [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her hair is long and silver with streaks of black, and is pulled back with small grey clips. She has gleaming, smiling gray eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Alice was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: She has passion for adventuring and risk.
Ideals: Athletic. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 700 sp.
Eran Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: A 3'1" southern woman, she is generally well dressed albeit a few years behind the times. Her blonde hair is slicked back into a classic pompadour. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother took her hunting and taught her how to get in the mind of other creatures. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich, Nature. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Silver pearl (90 gp). Red-brown spinel (90 gp). 1 Minor magic item.
Stacee Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a white coat over a brown low-cut shirt, and a deerstalker hat upon her head. Her silver hair is heavily combed to the left. Her green eyes dart from person to person.
Personality: Abrasive and pushy, she has a hard time making friends. Animals are drawn to her, and she is able to talk to them.
History: She was raised in a desert tribe. Cursed with lycanthropy at a very young age, Stacee has worked very hard to control her curse. After a long history of fighting, Stacee and her spouse have recently divorced.
Motivation: Wants a kiss; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Nature. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 10 (+0) | 18 (+4) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Gnome, Terran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp.
William Brandon, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in an above average manner. He wears a Stetson hat to hide his balding. He has several tiny amethyst earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich eastern family. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Stylist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and to find somewhere to settle down
Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Rich, Criminal record. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 600 sp. 1 Masterwork Common Melee.
Farideh Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears professional attire. She carries a battered sai and tarnished trident as well. She wears a top hat to cover her moderate length brass crest. Her gold unseeing eyes seem to look past you.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with her god.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Farideh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Attractive, Religious. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 37 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 6 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: Just what you see.
Kaladan Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears green cloth garments or leather armor, and a wedding ring on his right hand. He wears his silver crest up. He has a dull look in his red eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by orcs. Kaladan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Money/treasure; and someone believes him a fraud
Ideals: Optimist, Entrepeneur. Bonds: In love, Rich, Enemies. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1900 sp. 1 Half-Plate.
Braak Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy black suit. His silver hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Braak was born with his mother's beautiful face. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Money/treasure; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Shy, Fearful. Bonds: Attractive, Enemies, Rich. Occupation: Crown-heir
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 58 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 18 (+4) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 10000 sp. Peridot (40 gp). Eye agate (13 gp). Blue quartz (13 gp). Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item.
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