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NPC Generator

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Advanced [show]


Kilvar Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a grey suit. His brown hair, when down, is lengthy. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Kilvar was born in the east. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Philantrophist, Justice, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Actor

Voice: pre-pubescent

Attributes [hide]

Kilvar Torevir, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +6

Possessions: Just what you see.


Social Check DCs


Solomon Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has no hair. His eyes are green and catlike.

Personality: Solomon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of a Laborer, who enjoyed hunting, Solomon was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Solomon Marleigh, Male Human Aristocrat 11
Medium (5'10") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 500 gp. Sardonyx (80 gp). Fire opal (800 gp). Tourmaline (150 gp). Zircon (80 gp).


Social Check DCs


Kody Tickle, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His moppish brown hair is in a traditional bowl cut. He is baby faced.

Personality: A skeptical and narcissistic man, Kody's first love is himself. His second love is also himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Barkeep, but he was a colossal failure. He was always very intelligent and has formed a secret society of specialists.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Impeccable. Flaws: Secretive. Bonds: Job, Military. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Kody Tickle, Male Human Adept 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 8 (-1)17 (+3)
Skills History +4, Stealth +4
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Sannl Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'11". She is dressed in a clean grey cloak covering her clean studded leather, and her gloved hand is found clutching a lance. She has shaved her head bald. Her eyes are a pleasant gray.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a Animal Trainer, her mother struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sannl grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sannl. She used her abilities to trick people and travel the world for free.

Motivation: Retire the richest woman in the south; and a rival would like her out of the picture

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Baker

Voice: Laughs frequently while speaking

Attributes [hide]

Sannl Bofdann, Female Dwarf Druid 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Malquis Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears dark leathers with embroidery. She has done her best to style her auburn hair to look like a famous performer. She has hazel eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Malquis was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her religion dominates her actions; and doesn't want to be a doctor and was forced into it by her family

Ideals: Persistence. Bonds: Family, Criminal record, Rich, Religious. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Malquis Ethanasath, Female Elf Aristocrat 1
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 7 (-2)11 (+0) 18 (+4)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp. Deep green spinel (40 gp).


Social Check DCs


Mozû Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His white hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mozû is combative with any and all who dare try his patience in the slightest.

History: Mozû was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: An old rival family wants him found.

Ideals: Opinionated, Justice, Gifted. Bonds: Attractive, Poor. Occupation: Shepherd

Voice: Whispers

Attributes [hide]

Mozû Livingstone, Male Half-Orc Druid 7
Medium (6'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 14 (+2)12 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Fire opal pendant on a fine gold chain (1800 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item.


Social Check DCs


Mozikth Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green cloak and cross-gartered black stockings. His white crest is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. He helped his father out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Secretive, Insane. Bonds: Immigrant, Job. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Mozikth Pyraxtallinost, Male Dragonborn Druid 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Chrysoprase (70 gp). Iolite (70 gp).


Social Check DCs


Hugolina Pickering, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her hair is blonde and curly. Her blue eyes dart from person to person to random spaces in the air.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a very good compulsive liar and kleptomaniac.

History: The child of southern immigrants she idolized her mother. Hugolina was born on a far southern plains where she grew up under the tutelage of her mother, an expert Stableman. She has achieved small success as a Stableman.

Motivation: She is unsatisfied with her job.

Bonds: Family, Criminal record, Immigrant, Job. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Hugolina Pickering, Female Human Druid 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)15 (+2) 8 (-1)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shedinn Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red crest is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he has money and likes to spend it

Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Shedinn Mystan, Male Dragonborn Barbarian 9
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 70 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 17 (+3)12 (+1)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5

Possessions: 1400 gp. Violet garnet (1500 gp). Blue star sapphire (1500 gp). Sard (20 gp). Lapis lazuli (4 gp). Black pearl (1500 gp). Deep green spinel (110 gp). 1 Minor magic item.


Social Check DCs

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