Thea Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is wearing a long, white, dusty cloak. She is muscular with a powerful set of arms. She has wavy black hair. She has a tattooed face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She never wears the same outfit twice, unless she absolutely has to.
History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She has dedicated herself to building a better world.
Motivation: Meet up once more with her childhood friend; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Impeccable, Artistic. Flaws: Greedy. Bonds: Rich, Adventurer. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 42 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6
Possessions: 100 gp.
Oblar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a red tunic with brown highlights, and long white pants that bunch up around his shoes, and is pretty ugly. He wears his golden hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.
History: Oblar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Oblar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off his debts; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Debt. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 50 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 2000 sp. Onyx (80 gp). Rock crystal (80 gp). Deep green spinel (60 gp). Jet (60 gp). 1 Full Plate.
Thokk Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He is an epitome of beauty. His white hair is cut short with large spiked bangs in the front. He has gleaming, smiling violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Thokk does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Thokk took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Bricklayer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
Possessions: 500 gp. Golden pearl (130 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item.
Percival Blakely, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long silver hair is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Justice. Flaws: Disease, Addict. Bonds: Rich, Attractive. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 62 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +4
Possessions: 1100 gp.
Calcitro Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is still thick. His eyes are blue.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Cook father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and find a way to reverse the transformation of his sister
Ideals: Passionate. Flaws: Ugly, Forgetful, Disease, Insomniac. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
Possessions: 160 gp.
Lance Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a violet suit, brown shirt, and pastel tie. He wears his chestnut hair up. His violet eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic. Flaws: Ugly. Bonds: Family, Rich, Religious. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 6)
Armor Class 10
Hit Points 3 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 5 (-3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 10000 cp.
Kairon Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his dark red hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: When he was but 8 years old his parents immigrated from the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kairon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Ida Richie, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is wearing a long, grey, dusty cloak. Her hair, while still mostly black, has prominent grey streaks. Her gray eyes dart from person to person.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Ida was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Assassin for the past few years.
Motivation: She doesn't get along with people that don't share her tastes; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Impeccable. Flaws: Racist. Bonds: Family, Job. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 4 (-3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
Ronobe Despair, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a long, black, dusty cloak. She keeps her long white hair kept up in a rat tail. Her eyes are a pleasant black.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She feeds upon the attention of others.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and obtaining odd cultural tiefling artifacts is her passion
Bonds: Job, Attractive, Rich, Adventurer. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: Violet garnet (600 gp). Star rose quartz (30 gp). Lapis lazuli (10 gp). Blue star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!