Hlin Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. Her white hair is cut short with large spiked bangs in the front. Her eyes are likewise gray.
Personality: She is almost excessively polite to everyone, even when angry. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Hlin was born in the west. At a young age she loved to build and create. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Slave, Mentor. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Leshanna Floshem, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'11" and wears a faded coat and loose pants complete with top hat. She has moderate length blonde hair. She tend to wears goggles to shield her eyes.
Personality: While she acts the brute, she is far gentler than she would appear. Animals are drawn to her, and she is able to talk to them.
History: Born to a pair of adventurers, Leshanna grew up listening to her mother's many stories. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their daughter. She worked as a Gardener, and she later adopted a second daughter.
Motivation: Revenge; and she wants revenge against goblins
Ideals: Fighting, Gifted. Bonds: Adventurer, Family, Enemies. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Nala Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her trident. Her crest is short and bronze. Her gold eyes dart from person to person.
Personality: While she acts the brute, she is far gentler than she would appear. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a poor family in the city she treasured whatever gifts she got. Her homeland was ravaged by war and she spent much of her life rebuilding it. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: PTSD. Bonds: Religious, Poor. Occupation: Bellfounder
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50 gp.
Chad Perry, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with wide-brimmed hat. He is an epitome of beauty. He sports a flattop hair cut. He is baby faced.
Personality: He is extraordinarily eccentric. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Actor, but he got bored and became a Barkeep. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Depressed. Bonds: Attractive, Rich, Job. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 4000 cp.
Gomory Sutherland, Male Human [Permalink]
Personal [hide]
Description: This southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His white hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the south. Gomory was born on a far southern plains where he grew up under the tutelage of his father, an expert Miller. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: To be a Soapmaker again; and doesn't want to be a miller and was forced into it by his family
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp.
Ulfgar Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large brown jacket. His silver hair is still thick. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a Guard, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Flaws: Secretive. Bonds: Has a crush, Poor, Mentor, Debt. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 10)
Armor Class 13
Hit Points 58 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1600 gp.
Saphara Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tight fitting clothing which further accentuates her frame. Her long red crest is drawn into a two foot long braid. Her eyes are red and she is always smoking a pipe.
Personality: She has a massive crush on the younger sibling of the Junk Dealer who has hired her part-time. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a criminal king-pin and mafia family Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently she has begun working with bootleggers and crooks.
Motivation: Wants her loneliness to end; and she wants to get laid
Ideals: Athletic, Logical, Entrepeneur. Bonds: Attractive, Has a crush, Criminal record. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 28 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp.
Sybil Marleigh, Female Human [Permalink]
Personal [hide]
Description: This woman wears many layers of old clothing at all times. She is muscular with a powerful set of arms. Her chestnut hair is wavy and long. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is calm most of the time but flees social interaction. She enjoys reading and quiet.
History: She was born a particularly ugly child, much to the horror of her parents. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fisher work with an outfit from a few towns over. Fisher work suited her well, and with each successful project, she earned more gold and more respect from her peers. After a long history of fighting, Sybil and her spouse have recently divorced.
Motivation: Balancing her hectic life and new Fisher responsibilities is difficult; and expand her business
Ideals: Logical. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Job. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Infernal, Terran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 2000 sp.
Cory Deighton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is thinning but still full. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Rich, Guardian. Occupation: Mercenary
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Giant, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp. Rock crystal (80 gp). Golden yellow topaz (1000 gp). Lapis lazuli (16 gp). Jet (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
