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NPC Generator

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Advanced [show]


Oriff Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a clover on it. Her hair is long and black with streaks of auburn, and is pulled back with small brown clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is lazy, self-centered, vain, and jealous.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Adept school at a young age so that she could practice her divine talents. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and to end her boredom

Ideals: Gifted. Flaws: Insane, Mundane, Selfish. Bonds: Poor. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Oriff Loderr, Female Dwarf Adept 3
Medium (3'10") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 16 (+3)11 (+0)
Skills Nature +4, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. Chrysoprase (70 gp). Amber (50 gp). Jade (50 gp). 3 Thunderstones. 3 Tanglefoot bags. 1 Holy water.


Social Check DCs


Lavinia Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing colorful clothing, dressed as a Bounty Hunter and is in decent physical shape. Her hair is always cut to a buzz. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Sold as a small child to a wizard, Lavinia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.

Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Mentor, Adventurer. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Lavinia Fatrabbit, Female Halfling Barbarian 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)15 (+2) 12 (+1)12 (+1)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. Jet (130 gp). Jasper (50 gp). Amethyst (130 gp). 1 Half-Plate.


Social Check DCs


Helgret Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is typically in her Merchant uniform. Her brown hair is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born to loving parents in a slum to the east. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Merchant for hire.

Motivation: Balancing her hectic life and new Merchant responsibilities is difficult.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Job, Poor, Family. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Helgret Strakeln, Female Dwarf Sorcerer 10
Medium (3'10") Dwarf, Neutral Good (CR 10)
Armor Class 10
Hit Points 41 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)19 (+4) 12 (+1)9 (-1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Halfling, Sylvan, Goblin
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666530000

Possessions: 700 gp. Jasper (70 gp). Blue sapphire (400 gp). Jacinth (4000 gp). Freshwater pearl (5 gp). Citrine (70 gp). Tourmaline (90 gp).


Social Check DCs


Chay Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears baggy white pantaloons and a grey scarf, and his gloved hand is found clutching a crossbow. His red hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 3 years old his parents immigrated from the east. As a young adult he joined a group advocating for an improvement in Halfling conditions. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Further expansion of business.

Flaws: Ugly, Shy, Racist. Bonds: Job, Immigrant. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Chay Sunmeadow, Male Halfling Bard 16
Small (3'2") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 56 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Nature +7, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Auran
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444332

Possessions: 4000 gp. Chalcedony (70 gp). Deep green spinel (150 gp). Brown-green garnet (150 gp). Red-brown spinel (150 gp). Red spinel (150 gp). Sardonyx (70 gp). Golden pearl (150 gp). Brown-green garnet (150 gp). Zircon (70 gp). Alexandrite (1100 gp). Citrine (70 gp). Blue quartz (6 gp). Blue star sapphire (1200 gp). Smoky quartz (70 gp). Canary diamond (4000 gp). Banded agate (6 gp). Moss agate (6 gp). Amber (150 gp). Amethyst (150 gp). Onyx (70 gp). Fiery yellow corundum (1200 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Akmen Absence, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. He wears his purple hair up. His white eyes are passionate and lively.

Personality: He hates giants. He views them as having robbed his home of its proper glory. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a necromancer, Akmen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A rival would like him out of the picture; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Ugly. Bonds: Enemies, Criminal record, Mentor, Immigrant. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Akmen Absence, Male Tiefling Warrior 15
Medium (6'4") Tiefling, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 133 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 18 (+4)18 (+4)
Skills Acrobatics +8, Persuasion +9
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +9

Possessions: 500 pp. Rock crystal (40 gp). Citrine (40 gp). 1 Medium magic item.


Social Check DCs


Sapply Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this western man is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his golden hair. He is very pretty but has cold, dead eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sapply was born the youngest of three triplets. He found a children's book about a Gnome Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and he wants to meet his childhood hero

Ideals: Athletic, Optimist. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Sapply Musgraben, Male Gnome Paladin 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Cloak Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears brown painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His black fur has been sun bleached extensively. He has several tiny sapphire earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Cloak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Cloak was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Optimist. Bonds: Rich, Military, Family. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Cloak Blossom, Male Tabaxi Wizard 1
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp.


Social Check DCs


Manfred Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. He has styled his blonde hair well, parting it to the right. His hazel eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Manfred Braxton, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Alchemist’s fire. 3 Holy water.


Social Check DCs


Frederick Marley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. His brown hair is still thick. His violet eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has all his life been fascinated with writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Passionate, Fighting, Artistic. Bonds: Rich. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Frederick Marley, Male Human Fighter 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs

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