Five Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She wears a colorful flower in her red fur. She has a dull look in her blue eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Five grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 32 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2300 gp.
Loopmottin Gummen, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses in blue turtlenecks beneath a grey coat with black slacks. Her red hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Merchant.
Motivation: Balancing her hectic life and new Merchant responsibilities is difficult.
Flaws: Insane, Antagonistic. Bonds: Job, Mentor. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 130 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 500 pp. A necklace of small pink pearls (5000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). 1 Medium magic item.
Emmeline Brandon, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many yellow ritualistic tattoos. She wears a tight fitting brown shirt and pants. Her chestnut hair, when down, is lengthy. She has gleaming, smiling blue eyes.
Personality: A skeptical and narcissistic woman, Emmeline's first love is herself. Her second love is also herself. She has a minor phobia of water and hates getting wet.
History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Further expansion of business; and obtaining odd cultural human artifacts is her passion
Ideals: Impeccable. Flaws: Fearful. Bonds: Mentor, Adventurer, Job. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 80 gp. 1 Chain shirt.
Koeth Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. His hair is red and curly. He is baby faced.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: To end his boredom; and he is content
Ideals: Optimist. Flaws: Forgetful, Mundane. Bonds: Attractive, Nature. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 40 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 4000 gp. Smoky quartz (70 gp). Coral (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.
History: He was born a particularly ugly child, much to the horror of his parents. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Draconic, Ignan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 700 sp.
Tippletoe Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is wearing a long, blue, dusty cloak. Her whole body is exceptionally muscular. Her black hair has been sun bleached extensively. She is baby faced.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She receives visions of the future at random moments
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Knight for hire.
Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Religious. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Eridred Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears grey leather gloves, a grey jacket, and tight pants and is in decent physical shape. Her brown hair is cut jaggedly and amateurishly. Her eyes are hazel and beady.
Personality: She likes to make people angry or surprised. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Eridred was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Eridred's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Mentor. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp.
Kite Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a brown broad hat and brown clothes. Her lavender fur is long and unkept. Her eyes, though not visible through her cowl, are hazel.
Personality: She is happy with her job as a Map Maker. She turns her eye from what people do, preferring to live and let live. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Engraver, who enjoyed hunting, Kite was taken on many hunting expeditions. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She then took over the family business and is one of the better Map Maker for hire.
Motivation: Nothing but the best is good enough for her; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Job, Nature, Religious. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Darrak Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with top hat. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are white and perfect.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Darrak took refuge in the ruined castle and found the beat up greataxe and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, In love, Nature. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 57 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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