Elysande Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a yellow broad hat and yellow clothes, marred by beers. Her chestnut hair is knotted and matted. This amber eyed westerner is not easily forgotten.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Elysande lived on a farm with her mother, near the main road leading to a nearby town. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has since lost track of the people in her past.
Motivation: Expand her business; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family, Job. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 100 gp.
Sun Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a pastel and blue handkerchief worn on his left side. He is physically well-built. His fur is cut close to his head. His yellow eyes dart from person to person.
Personality: He has always had a great fascination with Dwarven culture. Sun enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Entrepeneur. Flaws: Racist, Hedonist. Bonds: Adventurer. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Meena Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy blue pantaloons and a green scarf. She has styled her brown hair well, parting it to the right. Her fierce hazel eyes like to dwell on things.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north to a Knight, Meena learned a great deal about her father's area of expertise. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has achieved small success as a Knight.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and money/treasure
Ideals: Optimist. Flaws: Shy. Bonds: Job, Criminal record, Rich. Occupation: Knight
Voice: Sounds elderly
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 72 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 pp. Violet garnet (1500 gp). Chrysoberyl (80 gp).
Makaria Subtlety, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her shortspear with her veritable burlap sack of a shirt. She is physically well-built. Her white hair is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: She acts crazy and hedonistic. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She struck it rich when she found rare goods in large quantities. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister
Flaws: Hedonist, Antagonistic. Bonds: Adventurer, Rich, Family. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 113 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 19 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Auran, Druidic, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +4
Possessions: 4000 gp. Fire opal (500 gp). Lapis lazuli (15 gp). Moss agate (15 gp). Tiger eye turquoise (15 gp). Golden yellow topaz (1300 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rosamund Benson, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses in grey turtlenecks beneath a white coat with grey slacks. She has no hair. She has a tattooed face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born in a small forest village. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. She hasn't told them the truth, but wants to settle down with them.
Motivation: She loathes her own lifestyle; and she has a crush on the local spy
Flaws: Ugly, Depressed. Bonds: Criminal record, Nature, Has a crush. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. 1 Silk rope.
Ekk Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a black vest and prefers green and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She sports silver long hair. Her eyes are likewise green.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born on a small isolated farm. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Since then, she has sought to make the best of life.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and many brigands want her driven away
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Sun Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a worn and beaten armor. Her fur is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She also hits on women, regardless of circumstances.
History: Born in the north to a Laborer, Sun learned a great deal about her father's area of expertise. A gifted student she started as a Navigator, but she got bored and became a Laborer. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Navigator again; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Has a crush, Job. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Iolite (70 gp).
Tomph Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman usually wears her black robe and has her hand crossbow always slung over her shoulder. Her chestnut hair is cut short. She wears large thick round spectacles.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born at the edge of vast forest. There was a wharf not far from home where she often wandered off to fish. She now spends her time doing works of charity.
Motivation: She seems to be bored by most things; and she is content
Ideals: Opinionated, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Nature. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp. 1 Minor magic item.
Willow Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She has the majority of her body covered in plate. She wears a colorful flower in her silver hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Energy wise she seems alert and responsive.
History: She was born in the west. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and nothing but the best is good enough for her
Ideals: Professionalism. Bonds: Attractive, Immigrant, Mentor. Occupation: Knight
Voice: Whispers
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Elven, Abyssal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
Possessions: 50 pp.
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