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NPC Generator

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Advanced [show]


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a pastel coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His long orange fur is drawn into a two foot long braid. His yellow unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Assassin father left him crippled. After a long history of fighting, Tricking and his spouse have recently divorced.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic. Flaws: Disease, Selfish, Antagonistic. Bonds: Rich. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Tricking In the Wind, Male Tabaxi Expert 6
Medium (6'6") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)8 (-1) 13 (+1)8 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Felgrat Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a black poncho over his likewise colored trousers and shirt. He has moderate length golden hair. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Felgrat was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Optimist, Persistence. Flaws: Mundane. Bonds: Rich, Job. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Felgrat Atherton, Male Half-Orc Aristocrat 4
Medium (6'2") Half-Orc, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)9 (-1) 17 (+3)4 (-3)
Skills Arcana +1, Nature +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 cp.


Social Check DCs


Spring In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her brown fur is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: The child of a Dyer, who enjoyed hunting, Spring was taken on many hunting expeditions. In her 15th year, her parents were killed by a giants raid, leaving Spring alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Spring and her spouse have recently divorced.

Motivation: She is terrified, and will act out of fear; and she wants nothing more than to rejoin the army

Flaws: Antagonistic, Fearful. Bonds: Military, Nature, Enemies. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Spring In the Wind, Female Tabaxi Sorcerer 7
Medium (4'11") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 900 gp. Black pearl (400 gp). Bloodstone (80 gp).


Social Check DCs


Mardred Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is black and curly. Her gray eyes peer out from beneath her Stetson grey hat.

Personality: She is witty, but her monotone delivery comes off as unnerving She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A powerful wizard made her what she is. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.

Motivation: To get a good night's sleep; and nothing but the best is good enough for her

Ideals: Joker, Entrepeneur, Artistic. Flaws: Insomniac. Bonds: Mentor. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Mardred Silverstone, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 3000 cp.


Social Check DCs


Nalral Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing a long, brown cloak. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. He has brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the west. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic. Bonds: Slave, Adventurer, Immigrant, Criminal record. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Nalral Frostbeard, Male Dwarf Wizard 3
Medium (4'4") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Mary Kitchur, Female Human [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. Her skin is also unnaturally pale. She is bald on top and has large auburn tufts of hair around her ears. She is baby faced.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She is the product a well kept family trust fund and as such has never really known need. In her 16th year, her parents were killed by a drow raid, leaving Mary alone in the world. After a stint in an orphanage, she was adopted. She has built up a small fortune and can afford her own way.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and sabotage a competitor

Flaws: Ugly, Fearful. Bonds: Rich, Job, Enemies. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Mary Kitchur, Female Human Druid 2
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Arara Lathalas, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears many layers of old clothing at all times. Her hair is greying and her face has many wrinkles. Her amber eyes dart from person to person to random spaces in the air.

Personality: She hates Elves with a passion. As such she is filled with self loathing. A true patriot, Arara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was raised in a white middle class family as the only child. A gifted student she started as a Server, but she got bored and became a Jeweler. She struck the Jeweler job and began her own company from there.

Motivation: To find somewhere to settle down; and expand her business

Flaws: Ugly, Racist, Mundane. Bonds: Poor, Military, Job. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Arara Lathalas, Female Elf Aristocrat 13
Medium (5'1") Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 81 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. Sapphire pendant on gold chain (1800 gp).


Social Check DCs


Ishte Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. Her brown hair is heavily combed to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: To prove her worth to the world; and she is greedy

Ideals: Philantrophist, Fighting. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Ishte Tragedy, Female Tiefling Monk 8
Medium (4'10") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 75 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Celestial, Goblin
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Ramsay, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. He keeps his long silver hair kept up in a rat tail. His gray eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Glassblower, Ernest learned a great deal about his mother's area of expertise. His childhood dream was to be a Mayor, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and he is terrified, and will act out of fear

Flaws: Disease, Fearful. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Ramsay, Male Human Expert 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 800 gp.


Social Check DCs

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