Trym High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She keeps her long brown hair kept up in a rat tail. She wears crescent spectacles with a black brim.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Trym grew up listening to her mother's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Sensitive, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Flask In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His fur is white and very short. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a necromancer, Flask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Flask was born on a far eastern plains where he grew up under the tutelage of his father, an expert Doctor. He left for the east, certain he would find work there.
Motivation: A rival would like him out of the picture; and to be a gardener again
Ideals: Joker, Logical. Bonds: Mentor, Immigrant. Occupation: Doctor
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 8 (-1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Lewis Langston, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears an entirely grey suit with black socks and a vest with buckled shoes. His whole body is exceptionally muscular. He has wavy silver hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Immigrant, Rich. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Tomph Easton, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in an above average manner. She wears her silver hair down. She has several tiny aquamarine earrings on each ear.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bellfounder arts, while her father instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Flaws: Fearful. Bonds: Attractive, Rich, Adventurer, Has a crush. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 4 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Old masterpiece painting (1600 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). 1 Minor magic item.
Thrak Hamilton, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a white and black handkerchief worn on his right side, and is pretty ugly. He wears a broad hat to hide his balding. His brown eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has all his life been fascinated with music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Shepherd and found it very stressful. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is not mentally stable, and does not behave rationally; and he's in love
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Nature, Job, Has a crush. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 sp.
Vonbin Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears rags and sports a simple walking cane. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is unsatisfied with his job.
Flaws: Racist. Bonds: Poor, Attractive, Job, Immigrant, In love. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (400 gp).
Quespa Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman is dressed in an above average manner. Her clothes are grease stained in places. She sports a flattop crest cut. Her red eyes dart from person to person to random spaces in the air.
Personality: She speaks before she thinks and is too direct. A true patriot, Quespa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the west her family was never financially stable. Quespa was born on a far western forest where she grew up under the tutelage of her father, an expert Map Maker. She left for the west, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Impulsive. Bonds: Attractive, Poor, Immigrant, Military. Occupation: Map Maker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 16)
Armor Class 11
Hit Points 145 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 7 (-2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +9
Possessions: 11000 gp. Gold dragon comb with red garnet eye (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). A delicate brass dragon egg (80 gp). Solid gold idol (1000 gp). A roughly beaten golden orb (170 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Gold dragon comb with red garnet eye (600 gp). Fire opal pendant on a fine gold chain (1500 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (80 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Jeweled anklet (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Gold dragon comb with red garnet eye (600 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (400 gp). Black velvet mask with numerous citrines (170 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ulblyn Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man sports red clothing, slightly heavier than average wear. His red hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Ulblyn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Ulblyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ulblyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ulblyn. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Mentor, Criminal record. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 800 gp. Aquamarine (400 gp). Malachite (12 gp). Chalcedony (40 gp). Zircon (40 gp).
Jocelyn Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His golden hair is cut short. He has violet eyes and a violet hat with a blue feather.
Personality: A skeptical and narcissistic man, Jocelyn's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure.
Ideals: Impeccable. Bonds: Job, Rich, Guardian. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
