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NPC Generator

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Advanced [show]


Gerald Digby, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His auburn hair is still thick. His fierce gray eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast island. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Philantrophist. Bonds: Rich, Immigrant, Attractive, Nature. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Gerald Digby, Male Human Aristocrat 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Diesa Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'1" and typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. She wears her chestnut hair down. Her eyes are violet and beady.

Personality: She is calm most of the time but flees social interaction. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was raised in a white middle class family as the only child. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Diesa's homeland. Diesa decided to take the middle way and become a bodyguard. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Ugly, Shy, Mundane. Bonds: Immigrant. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Diesa Rakankrak, Female Dwarf Expert 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 70 gp. Coral (80 gp).


Social Check DCs


Nim Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, tan cloak. His brown hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Eccentric and domineering, Nim will drive conversation. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. His mother took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent mother; and a need for knowledge about a nearby landmark

Ideals: Athletic, Extrovert. Bonds: Adventurer, Military, Nature, Family. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Nim Iranapha, Male Elf Expert 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)11 (+0) 16 (+3)9 (-1)
Skills Deception +1, Medicine +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hobart Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars. He has wavy red hair. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.

History: Hobart hails from a village terrorized by dire rats. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Bonds: Adventurer, Enemies, Rich, Religious. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Hobart Littlefoot, Male Halfling Warrior 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Sard (70 gp). Rock crystal (70 gp). 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Nelkin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Carter. His hair is long and chestnut with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His eyes, though not visible through his cowl, are green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nelkin is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich western family. He found a children's book about a Halfling Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Justice. Flaws: Greedy. Bonds: Job, Rich, Adventurer. Occupation: Carter

Voice: American accent

Attributes [hide]

Nelkin Copperkettle, Male Halfling Wizard 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)13 (+1) 18 (+4)18 (+4)
Skills Intimidation +7, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: Deep green spinel (80 gp).


Social Check DCs


Lance Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He is physically well-built. His tied-back hair is red. His eyes, though not visible through his cowl, are gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He has achieved small success as a Barkeep.

Motivation: To pay off his debts; and to find somewhere to settle down

Flaws: Mundane. Bonds: Attractive, In love, Job, Debt. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Lance Sydney, Male Human Bard 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)13 (+1) 10 (+0)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 400 sp. Silver comb with moonstones (100 gp).


Social Check DCs


Qemuel Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His wide-brimmed hat is riddled with cuts and holes. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Passionate, Justice. Flaws: Ugly, Addict. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Qemuel Temerity, Male Tiefling Wizard 8
Medium (5'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 2000 sp. Rose (80 gp). Hematite (7 gp). Rose (80 gp).


Social Check DCs


Geoffrey Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a violet cloak and cross-gartered blue stockings. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He has violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the north. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: A deep hatred of gnolls; and to reunite with his old friends

Flaws: Depressed, Fearful. Bonds: Poor, Adventurer, Enemies. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Amastacia, Male Half-Elf Ranger 10
Medium (5'5") Half-Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Terran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 20000 sp.


Social Check DCs


Nalral Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.

History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Nalral and his spouse have recently divorced.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Nalral Bigtoe, Male Dwarf Expert 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 55 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 7 (-2)12 (+1)
Skills Deception +5, Religion +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Malachite (11 gp). Aquamarine (1200 gp). Amber (120 gp). Blue star sapphire (1400 gp). Peridot (70 gp).


Social Check DCs

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