Sarah Cooper, Female Human [Permalink]
Personal [hide]
Description: She usually wears her grey robe and has her trident always slung over her shoulder. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her long red hair reaches down to her waist. She wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. She always tries to repair and not replace. It was this mentality that drove her into the Crown-heir business.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Sarah took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To reunite with her absent father; and she uses money and sex appeal to get what she needs
Ideals: Persistence, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Crown-heir
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 5000 cp.
Lia Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a wide-brimmed hat to cover her moderate length chestnut hair. This brown eyed southerner is not easily forgotten.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. The war was a terrible time for her, and Lia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels kind of lost in life; and she has money and likes to spend it
Flaws: Antagonistic, Depressed, Mundane. Bonds: Military, Rich. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Jet (110 gp). Moss agate (4 gp).
Jezebeth Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a custom-built plate barding that's adorned with black lining and desert motifs. She has wavy blue hair. Her white eyes are passionate and lively.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Sold as a small child to a wizard, Jezebeth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She worked as a nervous Navigator and found it very stressful. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent father.
Flaws: Ugly. Bonds: Poor, Job, Family, Mentor. Occupation: Navigator
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item.
Sweet Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears rags and sports a simple walking cane. Her black fur is unkempt and raggedy. Her eyes are copper and beady.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a font of random trivia from the lore and stories she has discovered
History: She was born a particularly ugly child, much to the horror of her parents. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying sister.
Motivation: She has passion for adventuring and risk; and she's repulsed by the pc
Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 70 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 12000 sp. Tourmaline (80 gp). Golden pearl (80 gp). Violet garnet (300 gp). Onyx (40 gp). Eye agate (14 gp). Pink pearl (80 gp). Moss agate (14 gp). 1 Minor magic item.
Falkrunn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a brown collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her black hair has been sun bleached extensively. Her violet eyes dart from person to person.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a habit of throwing herself into exceedingly dangerous situations.
History: Falkrunn was raised in a hard working conservative environment. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has drifted from career to career and currently works as a Layabout.
Motivation: She's in love; and wants her loneliness to end
Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Nature, Has a crush. Occupation: Layabout
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 54 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. Tiger eye turquoise (4 gp). Violet garnet (500 gp).
Two Llamas Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears tattered old clothes. His right leg appears badly burned and disfigured. His long white fur is drawn into a two foot long braid. His green eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Two Llamas was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Spy
Voice: Boston accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate.
Kilvar Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his chestnut hair up. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: The child of western immigrants he idolized his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kilvar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kilvar. He has drifted from career to career and currently works as a Barkeep.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Ugly, Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. Chrysoprase (50 gp).
Spring Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is renowned for her bright pastel dresses and hats, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. Her orange fur is singed and shortened. Her eyes are yellow and she is always smoking a pipe.
Personality: Eccentric and domineering, Spring will drive conversation. She can't help but pocket interesting objects she comes across
History: Spring was born in the south. At a young age she loved to build and create. Spring was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Spring decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and further expansion of business
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Miner
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp. 3 Smokesticks.
Kilvar Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears skinny pants and wears a grey and white robe with the hood down. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Kilvar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and regain custody of his daughter
Flaws: Ugly, Terse, Fearful. Bonds: Poor, Family. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
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